Dodge didn't change?


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I found that compliance was a persistant problem in my game as well. Players were constantly forgetting to apply the bonus to someone.

While I see your argument PS, I don't think the flat +1 dodge bonus is unbalancing. After all with full attack actions, AoO's, TWF etc, there is the potential to use WF multiple times per round as well. In fact I would bet that in game, on average, the number of attacks a typical melee PC dishes out is about equal to the number of attacks they are subjected too. Non-melee PC's, especially archers, likely make more attacks, on average, than they are subjected too.
 

hong said:


Unfortunately, PS got his numbers screwed up.

In what way?

(it's entirely possible, of course!)

But basically it is true - the combat oriented feats with higher bonuses typically affect less rolls in combat
 

BTW, in my game for simplicity I just said "flat +1 dodge bonus against all targets" but my players didn't want that :rolleyes: and insist on applying it against just one opponent :rolleyes:

Cheers
 




THe problem with Focus vs. Dodge is that Focus you can make apply to every attack you make. Simply wield the weapon you have focus with and you always get the +1. It's a rare occurance that you'd wield something else.

Contrast that to dodge where you pick one guy in the combat, when you might get attacked by any number of guys and only get the benefit against one of them. Also, focus has that same "it always applies so I don't have to remember it" benefit that dodge is so sorely lacking.

Currently dodge is almost a no-op feat. You take it because you want mobility, spring attack, whirlwind attack, etc. I really don't like feats that are purely there to suck up a feat slot as a prerequisite. +1 dodge bonus to AC against everyone would be better but not unbalanced, would be a heck of a lot easier to implement, and would get rid of the "no-op" feat problem.

-The Souljourner
 

Weapon Focus - +1 to all attacks with that weapon

Point Blank Shot - +1 to attack with all ranged weapons within 30ft

Expertise - modify Attack/AC with any/all weapons

Weapon Finesse (3.5) - +1 to attack with all Ligth Weapons and all attacks with said weapons.

Not seeing how this change breaks the feel or the gameplay:
Dodge - +1 dodge bonus to AC against all attacks. Any situation where you lose your Dex modifier to your AC you also lose this Dodge bonus.

Blanket bonus to combat stat with situation where it would not apply - very similar to PBS or Weapon Finesse.

- Ma'at
 
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Also, I thought one of the stated purposes of the revision was to have the rules match the way the game was actually played. Dodge as a flat +1 is a fairly common houserule, since allocating your dodge bonus each round is a pain and frequently forgotten.
 

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