ForceUser
Explorer
A feat that gives you a persistent +1 dodge bonus to AC is probably too good. Whereas a feat like Weapon Focus only applies when you attack with a specific mundane weapon, this version of Dodge would apply to every attack roll made against you, and generally speaking the PCs get attacked more often than they attack back in martial combat. For instance, if my DM house-ruled Dodge like that it would quickly become a must-have for everyone in my group, especially spellcasters with their traditonally lower ACs. Not to mention, if its a must-have for players it is also a must-have for NPCs, which will then affect the PCs by making it harder to hit their foes. In previous editions of the game, AC was finite; it could only get so good. But now it is open-ended, which makes the stacking of AC-bonuses much more game-affecting. Speaking as a DM, I dislike any feat, skill, power, spell or magic item that is so good that it is considered a must-have by a majority of the player group. In my group, that's what your version of Dodge would be.Anubis the Doomseer said:Not seeing how this change breaks the feel or the gameplay:
Dodge - +1 dodge bonus to AC against all attacks. Any situation where you lose your Dex modifier to your AC you also lose this Dodge bonus.
Blanket bonus to combat stat with situation where it would not apply - very similar to PBS or Weapon Finesse.
- Ma'at