Dodge

How would you rule Dodge?


Jdvn1 said:
I think it's clear: "You can select a new opponent on any action." Any action, not any of your actions.
The problem with that logic is that there will always be someone's action, somewhere in the world. You're basically making it an Immediate response, which if you remember to use it, changes it into the houserule a lot of people have adopted. :)
 

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Infiniti2000 said:
The problem with that logic is that there will always be someone's action, somewhere in the world. You're basically making it an Immediate response, which if you remember to use it, changes it into the houserule a lot of people have adopted. :)
:lol: :p I think limiting the feat to the realm of the combat is a reasonable assumption.

... And, I'm not sure if makes a difference anyway, since the only time differences arise are during AoOs, which typically happen on your own turn, and two people can't have actions at the same time in D&D combat.

So you could constantly change your Dodge-buddy during everyone in the world's turns, but when you use a move action to run by a line of attackers, you can still only choose one of them as a Dodge buddy.

And if you're using it all the time, it's probably much easier to remember anyway. For the sake of simplicity, a GM playing under this interpretation (which seems to be a strict rule interpretation) would likely assume the feat is always on and changing targets, except when the character provokes more than one AoO for a single action (which is a pretty specific situation and the 'houserule' seems less 'housey').
 

We use Dodge as "on the beginning of your round, you declare whom you are dodging." One guy has the default as "the first guy who attacks me, unless otherwise noted." It is still an effective feat, and no one thinks it should just be a blanket +1 dodge bonus to AC.
 

Bad Paper said:
We use Dodge as "on the beginning of your round, you declare whom you are dodging." One guy has the default as "the first guy who attacks me, unless otherwise noted." It is still an effective feat, and no one thinks it should just be a blanket +1 dodge bonus to AC.

Balance-wise, I agree with you.

But in practice, Dodge is a pain in the butt. We had 2 or 3 players with the feat in our last campaign and they kept forgetting to declare it. It got to the point that we created a "DECLARE DODGE" 3x5 card and it got passed around the table constantly so that players would not forget.

I think the +1 Dodge AC versus all opponents (which still could not be used when flatfooted) makes the game run smoother. Sometimes, the rules get in the way of playing the game. :\
 

Jdvn1 said:
That last sentence, though, is more broad. It seems that it must mean actions not on your turn.
Hmmmm.....I'm not sure about that "must" you've got in there.

I had no idea Dodge was so poorly worded! God do I love ENBoards! :lol:
 

KarinsDad said:
Balance-wise, I agree with you.

But in practice, Dodge is a pain in the butt. We had 2 or 3 players with the feat in our last campaign and they kept forgetting to declare it. It got to the point that we created a "DECLARE DODGE" 3x5 card and it got passed around the table constantly so that players would not forget.
One of our players formerly used a big fold-out sign that he placed in front of his PC sheet. Someone at the table would always see it and give a reminder at the appropriate time.

.....Far, far better to house rule this. Simplicity is a Good Thing(tm). :heh:
 

Actually, for PCs they have to declare it, but for NPCs and monsters, I just grant the blanket +1 dodge bonus. Don't tell my players! muhahaha
 


There're a couple of feats which trigger on attacks from your "Dodge-buddy." How do the houserules folk handle these? (Or has it not come up? I guess the feats aren't that common.)
 

Don't forget - even if we restrict "On any action" to your own actions, you can still move past a line of six people and Dodge each of them.

How, when you're only taking one Move action? The 'Speak' free action, of course!

Keep up the zingers as you pass each opponent, and switch your Dodge opponent with each utterance. As a bonus, it's an action that can be taken outside your turn...

-Hyp.
 

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