This seems to be one of the paradigm changes in 4e.
Many of the feats created are designed to help suboptimal stat builds. For example, there's a wizard feat where all of your save end powers put a -2 on the save. Nice feat, but its a cha 13+ requirement, something a wizard might have to work at a bit.
Several fighter feats have a high dex requirement, something most fighters won't have, etc.
These feats are fine, in fact I like the concept of them, the problem is WOTC put too many of the them in the core book and not enough of the regular kind. If the feat list was twice as long, no one would complain about these feats. If you could get them, great, if not there are a bunch of shiny feats over here to take. But because there are so few feats in the book to begin with, the fact that your choices are narrowed even further by these kind of feats is annoying.
This is an issue a few splatbooks will fix. Once my feat list is twice what it is now, I have no problem with a section of them being designed to improve nonoptimal builds.
Many of the feats created are designed to help suboptimal stat builds. For example, there's a wizard feat where all of your save end powers put a -2 on the save. Nice feat, but its a cha 13+ requirement, something a wizard might have to work at a bit.
Several fighter feats have a high dex requirement, something most fighters won't have, etc.
These feats are fine, in fact I like the concept of them, the problem is WOTC put too many of the them in the core book and not enough of the regular kind. If the feat list was twice as long, no one would complain about these feats. If you could get them, great, if not there are a bunch of shiny feats over here to take. But because there are so few feats in the book to begin with, the fact that your choices are narrowed even further by these kind of feats is annoying.
This is an issue a few splatbooks will fix. Once my feat list is twice what it is now, I have no problem with a section of them being designed to improve nonoptimal builds.