In all TSR D&D versions prior to 2nd ed. AD&D, the main source of XP was not combat but treasure.
At least with the core rules sets of all those including 2nd. ed. AD&D, combat proceeded more briskly than in WotC D&D. If as much time per session was spent on fighting, then there were more decisions as to whether to fight on more occasions.
That was in part a product of the combat system's rules-lightness. The majority of game mechanics (including a great many spells) were in some way related to combat -- but that was in proportion to a game with fewer rules over all. Rules-heaviness increased in all aspects of play (not just combat) with 3E.
Prior to late 1st ed. AD&D and Basic/Expert D&D supplements, a "skills system" was considered as unnecessary as a "role-playing system."
Trying to judge how much role-playing goes on based on the mere fact that combat is the activity covered by the most rules can be misleading.
At least with the core rules sets of all those including 2nd. ed. AD&D, combat proceeded more briskly than in WotC D&D. If as much time per session was spent on fighting, then there were more decisions as to whether to fight on more occasions.
That was in part a product of the combat system's rules-lightness. The majority of game mechanics (including a great many spells) were in some way related to combat -- but that was in proportion to a game with fewer rules over all. Rules-heaviness increased in all aspects of play (not just combat) with 3E.
Prior to late 1st ed. AD&D and Basic/Expert D&D supplements, a "skills system" was considered as unnecessary as a "role-playing system."
Trying to judge how much role-playing goes on based on the mere fact that combat is the activity covered by the most rules can be misleading.
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