The Grassy Gnoll
Explorer
Only if it's plot relevant - desert adventure, famine strikes the land or similar. Esp if a ranger inthe party, it's hand-waved.
Encumbrance rule is a variant, so it's technically not a rule by default. And using it makes the game almost unplayable, because alone your starting equip already weights more than STR*5.
Also while I'd like to do it like you, tracking every single item alongside its weight is almost impossible, unless all your players are very thorough and honest about it, it's just too much work for a single DM.
My players drop their backpacks before combat. Which is probably the realistic thing for adventurers anyway -- I certainly wouldn't want to get into a swordfight with a 50-pound bag on my back. Also, it raises the stakes of fleeing, which suits the hardscrabble atmosphere of this particular campaign. As others have said in this thread already, in a more high-heroism campaign I wouldn't use the encumbrance rules.Encumbrance rule is a variant, so it's technically not a rule by default. And using it makes the game almost unplayable, because alone your starting equip already weights more than STR*5.
We are playing on Roll20.net, which can keep a running total of your inventory weight. If we were playing pen-and-paper we would probably opt for the simpler rule.Also while I'd like to do it like you, tracking every single item alongside its weight is almost impossible, unless all your players are very thorough and honest about it, it's just too much work for a single DM.
I love campaigns where exploration is important. Expedition kind of stuff where the players have a chance prepare for the adventure, pack supplies, choose which spellbook to bring, etc.. Onet hing I've noticed, at least with my group, is how so much is trivialized with racials, cantrips, or low-level abilities.
Don't need torches (light spell).
Don't need rations (a single goodberry is all you need for the entire day, not to mention the healing is useful throughout)
Don't need flint/steel (so many free flame spells)
Even if you didn't have a light spell, nearly every race has darkvision baked in anyway.
So out of curiosity, do people even bother with rations and other supplies? I know encumbrance has basically gone away entirely, so maybe this is just the first step to not worrying about basic needs.
On a side note, the party laughably came across a candle of invocation. I'm not really concerned about the gate spell issues of past editions, but I do think it's funny that a single item will basically mean free rested healing forever. Druid lights it, gets 10 free 1st level heals in, then snuffs it out. 239 more uses...
I WOULD like that in the right game system, but it's not D&D.![]()