Karinsdad is right about low level play with a dwarf and an orc in a single class.
The half-orc is fine in a class thats dumping int, dumping cha, rps as a big dumb idiot, has no force of personality, and swings a sword at stuff, and has utterly 0 other capabilities.
To some, because he gets an extra couple of points of dmg out of his strength, it means you need to gimp him in all other roles. This makes no sense to me. A barbarian doesnt care about charisma, beyond intimidate, so what does it matter? It simply means you're a gimped Paladin, a lousy Cleric, etc. This is equivalent to rping restrictions for in game power.
Giving bonus skills and bonus feats that dont up combat potential do not change the barbarian or fighter in combat, just like adding +2 spot/listen/search dont add much to an Elven Wizard.
I still dont buy the argument Karinsdad presents where a couple of points of extra damage means you need unbalanced stats. That means the extra int of sub races of elves equates to extra fireballs, which is many dice more damage than the 2-4 points of our mythical half-orc, and oddly, without the additional penalty the half-orc gets.
The half-orc is fine in a class thats dumping int, dumping cha, rps as a big dumb idiot, has no force of personality, and swings a sword at stuff, and has utterly 0 other capabilities.
To some, because he gets an extra couple of points of dmg out of his strength, it means you need to gimp him in all other roles. This makes no sense to me. A barbarian doesnt care about charisma, beyond intimidate, so what does it matter? It simply means you're a gimped Paladin, a lousy Cleric, etc. This is equivalent to rping restrictions for in game power.
Giving bonus skills and bonus feats that dont up combat potential do not change the barbarian or fighter in combat, just like adding +2 spot/listen/search dont add much to an Elven Wizard.
I still dont buy the argument Karinsdad presents where a couple of points of extra damage means you need unbalanced stats. That means the extra int of sub races of elves equates to extra fireballs, which is many dice more damage than the 2-4 points of our mythical half-orc, and oddly, without the additional penalty the half-orc gets.