payn
Glory to Marik
Thats an ass load of exceptions.Yes, I mentioned that there are some exceptions to the rule, thank you for providing an example.
Thats an ass load of exceptions.Yes, I mentioned that there are some exceptions to the rule, thank you for providing an example.
If you are a big MMO enjoyer, I’m sure it is by your perspective. If you look at the mainstream market, however, you’ll find it’s all annual releases, sequel grind, remake/remaster like crazy, and egregious monetization (loot boxes, microtransactions).Thats an ass load of exceptions.
"All right, but apart from the sanitation, the medicine, education, wine, public order, irrigation, roads, a fresh water system, and public health, when was the last time that games were patched across a 10 year life cycle?"Yes, I mentioned that there are some exceptions to the rule, thank you for providing an example.
I’m sure we can easily provide a few more examples if we put our minds to it. Then, we’ll have to look at the literal hundreds of examples of the opposite.
Regardless of how many Diablo games we have gotten since 2000, Diablo 2 was patched until 2016. Sixteen years. How many Diablos in that time frame? One. It was released in 2012. So still twelve years of patching. And for the record, both 12 and 16 are more than 10, which was your original goal post that you put forth.Besides, how many Diablo games did we get since 2000? Come now.
The mainstream market shows that the existence of sequels doesn't preclude older games from being updated and patched by the company as well.If you are a big MMO enjoyer, I’m sure it is by your perspective. If you look at the mainstream market, however, you’ll find it’s all annual release, sequel grind, remake/remaster like crazy, and egregious monetization (loot boxes, microtransactions).
I’ll gladly take a new dnd edition every 6-10 years, thank you. It think many of us have no idea how good we got it.
In a market that includes literal thousands of titles, am I really supposed to be impressed by half a dozen of hand picked examples?I’m not. I wouldn’t be impressed by a hundred."All right, but apart from the sanitation, the medicine, education, wine, public order, irrigation, roads, a fresh water system, and public health, when was the last time that games were patched across a 10 year life cycle?"
But yes, once we ignore the buttloads of inconvenient exceptions, your point is correct.
You forget the announced and upcoming Diablo 4 and Diablo Immortal. They kept patching Diablo 2 for a decade? That’s cool of them. Of course, they were still making money with a sequel, a remake, a mobile sequel, and are getting ready with another sequel.Regardless of how many Diablo games we have gotten since 2000, Diablo 2 was patched until 2016. Sixteen years. How many Diablos in that time frame? One. It was released in 2012. So still twelve years of patching. And for the record, both 12 and 16 are more than 10, which was your original goal post that you put forth.
Agreed. What are we disagreeing about? I’m surprised nobody even mentioned Skyrim, I thought it was the most obvious example of a long-living game that is still being sold on current hardware.The mainstream market shows that the existence of sequels doesn't preclude older games from being updated and patched by the company as well.![]()
The goal post has now been moved.
Only a divide with two people.that fact that 20 pages in we see divide and we are still in playtest shows there will be...
Obviously. They print the name "D&D" or "Dungeons and Dragons" on the cover.
Diablo 2 was released in 2000. Its latest patch was 2016. But then it got a re-release as Diablo 2: Resurrected in 2021.
Diablo 3 was released in 2012. Still being patched in 2022.
Starcraft 1 and Brood War were released in 1998. Its latest update was patch 1.23.10, which was in September 2022.
Guild Wars 1 (2005) had three patches this year.
It's a lot more common than you think, especially as many PC games involve online co-op play.
It doesn't really matter if you are impressed by them or not really. The point is that there are plenty of counterexamples, and likely thousands of counterexamples if someone would be bothered to put in the effort. My post was also meant to add to @payn's post, which mentioned MMOs. So I wanted to add a few prominent non-MMOs to the mix. Blizzard seemed like a good choice since it's a major mainstream game company.In a market that includes literal thousands of titles, am I really supposed to be impressed by half a dozen of hand picked examples?I’m not. I wouldn’t be impressed by a hundred.
I forget that they announced Diablo 4 and Diablo Immortal? That's rich of you to assume. I was only addressing your argument that games aren't freely updated and patched over a 10-year cycle. Neither Immortal nor Diablo 4 have been out for 10+ years, so they did not seem pertinent. I would point out that Diablo Immortal came out in 2022, which is ten years after Diablo 3 was released in 2012. Likewise Diablo 4 will probably be released in 2023 (supposedly April), which is eleven years after Diablo 3's release.You forget the announced and upcoming Diablo 4 and Diablo Immortal. They kept patching Diablo 2 for a decade? That’s cool of them. Of course, they were still making money with a sequel, a remake, a mobile sequel, and are getting ready with another sequel.
I mean, if WotC decided to release a 4e or 3e rules update tomorrow I wouldn’t mind, but 5e/One dnd would still be the current product.
That there aren't that many games patched and updated over a 10-year cycle. It's far more prevalent than you think. Even when there are sequels and new games, a lot of older games will still get patches and updates. These may not be big content updates. They may be mostly maintence mode updates. But patches and updates for 10+ year-old games are still pretty dang common.Agreed. What are we disagreeing about?
Very well, so we disagree whether having patches and updates for 10+ year-old games is a pretty common thing (your position) or a relatively rare thing (my position). I think we can just agree to disagree on this point and move on, especially since my main point was another.That there aren't that many games patched and updated over a 10-year cycle. It's far more prevalent than you think. Even when there are sequels and new games, a lot of older games will still get patches and updates. These may not be big content updates. They may be mostly maintence mode updates. But patches and updates for 10+ year-old games are still pretty dang common.
I agree that there are still market incentives for game companies to make new games, which is also true in the case of WotC with D&D. However, I don't think that this requires fibs about the video game market.