D&D (2024) Does anyone else think that 1D&D will create a significant divide in the community?

What do those old fans need?
New books?
No, as you can read here and elsewhere:
they say OneD&D is not enough to warrant buying new books...
so why catering to them?

You tell everyone how LevelUp does everything better. How can 2014 D&D compete with that?
2014 could compete by actually releasing new and interesting mechanical bits instead of just a treadmill of settings and adventure paths.

But I suspect all the players who want new and interesting mechanical bits have already moved on, so maybe it's too late?
 

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Well first off they are seemingly foisting it on all spellcasters, and second off they are tying the number of spells you have prepared of each level to the specific number of slots at each level. Thus a level 5 caster has exactly four level 1 spells, three level 2 spells and two level 3 spells prepared.

I prefer playing a prepared spellcaster, but some people don't and I prefer the lore of memorized spellcasting. And the spell level locked preparation system is a dumb, arbitrary system rooted in WotC's current belief that lack of choice equals accessibility.

So that's my dealbreaker. It wouldn't be by any means if OneD&D was brimming with things I liked, but it's mostly just brimming with things I consider lateral moves at best.
Interesting. I'm kinda the opposite. I leaning towards my next campaign being the DCC Dying Earth set that I backed on Kickstarter and which is just now shipping. Doubling down on Vancian magic. :)
 

Who didnt buy or play the game until they were adults on lockdown? Sure.

This still isnt the 'fresh wave of 14 year olds' every year.

To put it plainly: Do you honestly believe there is another covid bubble of D&D growth?
There are in fact new 14 year olds every year. There will hopefully not be another plague. Why should that bubble define the future of D&D?
 


There are in fact new 14 year olds every year. There will hopefully not be another plague. Why should that bubble define the future of D&D?

I'm not sure where the disconnect here is.

Me: Infinite growth is not possible. The covid bubble wont be replicated. There is no vast untapped market to the same degree.
Others: There are new kids turning 14 every year.
Me: Sure, but are they responsible for the covid bubble of growth? (No.)
Others: Young people were the growth! (Age bracket provided, noticeably not 14)
Me: I'd say it was younger than your bracket (still older than 14) but ADULTS on lockdowns.
Others: But they were 14 once! (....)
Me: And they didnt buy in then, but when they were adults...on lockdowns, the covid bubble...
Others: There are 14 year olds every year. (Aka, return to 2).

Pass.

Well, the people who make it are certainly 30-50 year olds, and I doubt they think of themselves as making content for children.

With all the sexual innuendo? Yeah, doubtful. Who can say though.
 

there are some issues being brought up consistently too though, and even if there weren't there is no reason to assume that WotC would not work on improved rules.


and what do we know about what current players like and dislike? Not all that much more, that is why we have playtests. I'd say what a player in 5 years wants is not all that different from what players want today

Ultimately I do not understand your reasoning here, you are basically saying '5e is popular, just do nothing' and at the same time you constantly complain about it ;)
I'm saying do nothing, or make a proper new edition. This half-measure is a big part of my problem.
 


I agree with the notion, would have to check how many likes GM's posts have now, back when I read them that number was zero

Also, they were asking questions, so at that point I would expect more replies than just the ones disagreeing.

It would be a mistake to count a "like" as an "I agree." I like a lot of posts I disagree.

I personally find it difficult to get too invested into an argument over fine-grained interpretations of "compatible" but I've liked a number of posts from both sides of the argument when I think they raise interesting points. From what I've seen OneDnD is compatible enough to run my existing 5e adventures using the revised rules. That really all I care about. If the new books have enough changes that I like, I'll get them on D&D Beyond and use them to run my old and new adventures. If they are also well organized, nicely laid out, and have good artwork, I'll buy the physical versions as well. Whichever version I end up running, I expect I'll still use a lot of homebrew and third-party rules. And this is all assuming that I'll still be running D&D in 2024.
 

I'm willing to bet that a good number of them play the game with their children. It's not a Mature-rated game. There was a Children's Cartoon for it.
Are you talking about the Legend of Vox Machina? Decidedly  not a children's cartoon. Or are you talking about D&D in general? Because my response was about Critical Role.
 

2014 could compete by actually releasing new and interesting mechanical bits instead of just a treadmill of settings and adventure paths.

But I suspect all the players who want new and interesting mechanical bits have already moved on, so maybe it's too late?
I really wish they has more support for creating more customized characters. Fulfill the promise of modularity they never really came into fruition during DnD Next. Make the DM's Guide a kit-bash manual for tweaking the game to your group's liking. If they did that and did it well, that would help lock me in in 2024.
 

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