Does anyone NOT use this house rule?

that's the only reason I use it. It doesn't make the process any easier in fact it is slightly more compl;icated. But I feel its worth it
 

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Never, never, never....

You complete a level you gets your new points at whatever Int you are. Everything else is past and stays the same. It not only makes more sense its simpler too. At different levels in different classes you may have different core skills. I encourage all my chars to make the most of core skills first, cross class skills are really expensive.


Sigurd
 

jaker2003 said:
uh . . . owl's wisdom provides a +4 enhancement bonus to Wisdom, which does not provide a bonus to Knowledge checks. You're lookiing for fox's cunning, which provides a +4 enhancement bonus to Intelligence. That translates to a +2 bonus on Intelligence-based skills and checks, such as the Knowledge skill. These are not free ranks, and the bonus provided are half of what you thought.

I'm sure he was thinking Fox's Cunning anyway. But what he meant was, with the Int-boost retroactive-skill-points houserule, that it would mean any temporary boost to Int would grant sudden skill points, which could then be spent on skills spontaneously. Unless the houserule specifically forbade temporary Int bonuses from affecting skill points. That was his point.

But no, I've never used the houserule of retroactively-gained skill points from Intelligence increases. It wouldn't make logical sense, and it's really not all that hard, unless you're throwing together a really high-level character from scratch who gained some Int increases from previous levels. And even then it's fairly simple math.
 



Crothian said:
So, since Int being retroactive does not make sense, does con being retroactive make sense?

If you suddenly were able to learn better, would you gain the ability to, say, craft weapons?
Or would you have to spend some time learning to do so, while making use of your knew understanding?

If you suddenly got hardier, would you be able to immediately take more of a beating?
Or would you have to train to use your hardiness to your advantage?
 

Gnome said:
I was wondering if anyone doesn't have changes to Intelligence retroactively affect total skill points? The other way seems way too complicated to keep track of, and I can't imagine anyone perferring that.

Ummm... I don't get it. (I get the rule, just...) I've never heard of this rule. It sounds idiotic, it's not like getting more intelligent would let you "remember" something about a skill you hadn't even learned before, because that's the idea, a higher Int allows you to learn more things quickly, that's why it affects your skill points.

Crothian said:
So, since Int being retroactive does not make sense, does con being retroactive make sense?

Well, think of it this way, if you started off (in real life) weaker and sickly, then began to be more physical, working, playing, what-have-you, etc, after a while, you'd be stronger and hardier, but you wouldn't need to train in order to use that Hardiness, that CONSTITUTION. That's like saying that you can't use strength without being taught how to use it, it doesn't make sense in the least. Constitution is the only ability that should be retroactive, and strength (if it DID matter) but not Intelligence, because that would be saying that you can remember things that you didn't even know in th first place.
 
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I've never used it except when generating NPCs.

For NPCs, yeah, I often forget to track Int changes as they level, so the skill points may be off, but hey, big deal.

For PCs, never used that house rule.
 

It's not in my house rule doc, but I have invoked it before.

The only reason I don't is because most electronic support can manage it. Otherwise, I consider it too much of a realism nit for a game that has abstractions like hit points and gives more skill points to bigger monsters.
 


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