Primitive Screwhead
First Post
Just a side question for the pro-retroactive points side..
Most of the flavor/RL stuff used in the debate to support your side is valid...when your INT increases you should have found new ways to look at things and gotten better at some skills.
Oh wait..it does that for every single INT based skill!
The main disadvantage appears to be having to track class vs cross class and individual skill cap limits, acknowledged by most here as alot of bookkeeping.
The main advantage appears to be mainly in regards ease to building a high level character from scratch or fine-tooth comb reviews of characters.
If you are willing to handwave the disadvantage and not keep detailed accounting of skill point usage.. then what is the point of fine-tooth reviews of the character in the first place?
For my game, I use E-Tools so I dont have to review/nit pick characters and characters of any level are easy to make. I am not worried about a player 'cheating' a couple extra skill points by forgetting to build by level.. IMC it will only be a couple points as I rarely go over 10th level anyway.
Too much bother for too little return in my book. Much more important, and fun, fish to fry.. like how the Monk's unarmed attack works in conjucntion with a variety of things
Most of the flavor/RL stuff used in the debate to support your side is valid...when your INT increases you should have found new ways to look at things and gotten better at some skills.
Oh wait..it does that for every single INT based skill!
The main disadvantage appears to be having to track class vs cross class and individual skill cap limits, acknowledged by most here as alot of bookkeeping.
The main advantage appears to be mainly in regards ease to building a high level character from scratch or fine-tooth comb reviews of characters.
If you are willing to handwave the disadvantage and not keep detailed accounting of skill point usage.. then what is the point of fine-tooth reviews of the character in the first place?
For my game, I use E-Tools so I dont have to review/nit pick characters and characters of any level are easy to make. I am not worried about a player 'cheating' a couple extra skill points by forgetting to build by level.. IMC it will only be a couple points as I rarely go over 10th level anyway.
Too much bother for too little return in my book. Much more important, and fun, fish to fry.. like how the Monk's unarmed attack works in conjucntion with a variety of things

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