Does anyone NOT use this house rule?

ThirdWizard said:
If you suddenly were able to learn better, would you gain the ability to, say, craft weapons?
Or would you have to spend some time learning to do so, while making use of your knew understanding?

If you suddenly got hardier, would you be able to immediately take more of a beating?
Or would you have to train to use your hardiness to your advantage?

Those of us who have watched children learn and develop are keenly aware that increases in intelligence do in fact lead to using old skills better or wholesale development of ability with new skills. It is an integral concept to how humans develop.

Being able to learn better is done at a lower level by comparative thinking. A more intelligent person can in fact pick up new skills "whole cloth" faster and make faster use of them. If they happen to be related or similar to existing skills, so much the better.

TO use your example, if I already have "Craft (metalworking)", then absolutely. If I've used weapons (receiving/observing/using) for an extended period of time, then again absolutely.
 

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Shadowlore said:
TO use your example, if I already have "Craft (metalworking)", then absolutely. If I've used weapons (receiving/observing/using) for an extended period of time, then again absolutely.

Leaving your other thoughts aside, retroactive skillpoint gain would often necessarily involve gaining skills you didn't posess already. For exmaple, if, you max out your current skills, spilling over into others would happen.

What about oddities like a cleric 3/fighter 8? He hasn't been a cleric for nine levels, but suddenly he gains ranks in cleric skills? Where did that come from exactly? What's the rationale behind that? Especially if he used all his cleric levels to increase jump, climb, and swim, which are now maxed out in ranks, and he takes Knowlege (religion) which he didn't have previously!
 

ThirdWizard said:
Leaving your other thoughts aside, retroactive skillpoint gain would often necessarily involve gaining skills you didn't posess already. For exmaple, if, you max out your current skills, spilling over into others would happen.

What about oddities like a cleric 3/fighter 8? He hasn't been a cleric for nine levels, but suddenly he gains ranks in cleric skills? Where did that come from exactly? What's the rationale behind that? Especially if he used all his cleric levels to increase jump, climb, and swim, which are now maxed out in ranks, and he takes Knowlege (religion) which he didn't have previously!
While some have suggested that one should calculate at what level any particular retroactive skill point was gained, and whether or not it would have broken the max ranks rule at that specific level. Why? That would require pages of notes to no gain. Besides, you didn't gain that skill point at 2nd-level. You gained it at 20th.

If you need to regulate how the skills are spent to prevent someone who hasn't taken a cleric level for a while from spending them all 1-for-1 on cleric skills, then simply take the character's very first class, and assign level+3 in skill points, then for each subsequent class assign skill points equal to level. Then the skill points have to be spent for each class according to the class skill rules for that class. Using the example of your cleric 3/fighter 8, that would be 6 skill points spent via the cleric's class skill list, and 8 skill points spent via the fighter's class skill list. You could say that the bonus in Int (which, realistically, is something that's been happening progressively but very slowly over the course of four levels or perhaps the character's entire life) allows the cleric to pick up a few bits he might have been exposed to previously as a cleric but wasn't able to effectively learn. Maybe something from his childhood or pre-1st-level training finally clicks. Most of his retro skill points, though, come from what he has been doing the most--being a fighter.
 

I was thinking more in terms of a +4 bonus from a book or something gained at a higher level. A sudden burst of intelligence that hasn't been building up over time. To me, retroactive skillpoint gain doesn't make much sense. Neither does gaining skillpoints from magical Int items (but I still follow the RAW because I don't feel like HRing it). Whereas you see something natural, I see something contrived. Does that make sense, at least?
 

ThirdWizard said:
I was thinking more in terms of a +4 bonus from a book or something gained at a higher level. A sudden burst of intelligence that hasn't been building up over time. To me, retroactive skillpoint gain doesn't make much sense. Neither does gaining skillpoints from magical Int items (but I still follow the RAW because I don't feel like HRing it). Whereas you see something natural, I see something contrived. Does that make sense, at least?
It does, but to me the difference between natural and magical doesn't matter; either is an increase to Intelligence.

I would not allow the new skill points to be gained until the next character level at any rate. The sudden boost in Intelligence gives the character a "head rush" that makes them suddenly access a large number of "unused sectors" in their brain. Further level advancement won't cause as dramatic of an increase because they are only adding memory, not adding a new motherboard on which to house a great deal more. Does that make any sense? If it does, pretty good for around 2am :heh:
 

If a PC increases INT from level up, they get retroactive skill points.

If a PC grows old and gains INT, they get retroactive skill points.

If a PC gets brain damaged permanently, I politly ask they give up an appropriate amount of skill points. If refused, the skill points are randomly removed.
 

ThirdWizard said:
Leaving your other thoughts aside, retroactive skillpoint gain would often necessarily involve gaining skills you didn't posess already. For exmaple, if, you max out your current skills, spilling over into others would happen.

What about oddities like a cleric 3/fighter 8? He hasn't been a cleric for nine levels, but suddenly he gains ranks in cleric skills? Where did that come from exactly? What's the rationale behind that? Especially if he used all his cleric levels to increase jump, climb, and swim, which are now maxed out in ranks, and he takes Knowlege (religion) which he didn't have previously!

Where does it come from at all? I daresay that most levels for anybody with a decent int involve new sklls. Class skills vs non-class skills is a red herring. At each new level I can gain new skills regardless of my class. I just pay more for some than others. That caveat notwithstanding, where does your cleric get his skills for his first fighter level? Did they just pop into his fron? If you've got say a 3rd level character who had enough skill points to max out the skills he did take and no more, then he gets his next two levels and maxes out again. Repeats this for fourth but now due to an INT increase has an "extra" skill point. So now he picks up .... wait for it .... a NEW skill!

Any fighter can take ranks in Knowledge (Religion). Sure they pay double for it, but they can do it. WHere is the problem? Where is the disconnect? What is different in this case from a normal fighter picking up a new skill such as KNowledge (Religion)? There is no difference.

Now, perhaps you mean "backdating" skills? What so difficult in that other than the greuling paperwork? I'm reasonably sure if you gave it serious thought you'd find yourself in similar situations, and it made sense. Not RP, but RL. Getting smarter can certainly mean you are better in skills you haven't used for a long time. Like riding a bike, as the phrase utters.

Here is how I do it. You get the skillpoints, but they are achieved in the class you levelled in. Unless you've got another house rule that says any skills you hvae as class skills for one class are counted as class skills for any class you level in, you can get non-class skills, but just like any other level you pay more for them. Sure, since one of your classes have them as class skills they can still be kept up above the non-class level, but it will cost you double to do so.

Just like with con improvements, you are NOW smarter/hardier. You are not smarter/hardier back then. Backdate is not the same as retroactively gaining them. The difference is retroactively gaining versus retroactively applying.

An intelligence change is global. Skill improvements by level are local. Any change to the global affects the local. You can also think of it as "now you have more room for stuff"; as in "your brain gets bigger". Heh, thinking of it that way you'd have to have INT be retroactive in skill points .. otherwise the bigger brain has a lot of emptiness. ;)


How or why it goes one way or the other is, as one postrer said, flavor and nothing more. I was primarily responding to the notion that you don't just pick up new skills suddenly in real life. Indeed it is quite the opposite as attentive parents and teachers of young children will tell you.


Personally, I'd prefer if all clases got the same skill point base, and a player could choose an additional class skill for each INT bonus. Yes they'd get a new "slot" when they had a permanent increase. :) Heck maybe each class could have a class skill allotment and you choose enough class skills to fill that allottment (plus bonus slots). The more "skill oriented" ones would just get more slots.

That said, as someone who has been a fighter (martial artist, advanced recon soldier) and a programmer and sysadmin; no, one does not have any more affinity to what we'd call skill points. Soldiers actually need to have a *lot* of skills.

Lastly, sometimes picking up a new skill happens by "critical mass". You aren't trying to learn it but by being around it's use or hearing it being talked about, etc. eventually, it just "clicks". Yet it appears to be a "sudden" event. I've seen this happen a *lot* in the tech industry. Much like how "overnight success" never happens overnight. ;)

Cheers
 

ThirdWizard said:
I was thinking more in terms of a +4 bonus from a book or something gained at a higher level. A sudden burst of intelligence that hasn't been building up over time. To me, retroactive skillpoint gain doesn't make much sense. ... Whereas you see something natural, I see something contrived. Does that make sense, at least?

Uhhh it's magic? Maybe the magic reqires part of your brain, which leaves it no different in terms of natural vs. spontaneous. A "bigger brain" is a "bigger brain". Now temp stuff doesn't rewire it, it just "greases the wheels" for you, "clears the cobwebs".

Enough mixed analagies? ;)
 

I don't do that. *ducks barrage of rotten fruit*

Just because a character becomes more intelligent does not mean that they have supernaturally gone back in time, which they would have to do to increase, say, the time spent in study so that their knowledges would go up, or to have spent more time swimming that they really have and that skill should go up, or practiced on their crafting or hiding or sneaking up on people any skill more.
 

Gnome said:
I was wondering if anyone doesn't have changes to Intelligence retroactively affect total skill points? The other way seems way too complicated to keep track of, and I can't imagine anyone perferring that.

Just wondering. :cool:
I have never used this HR.... don't think I had heard it used until now either. I really can't think it would help all that much though either.

Agreement with Daywalker (and all others who said this as well) - no fruit from this corner.
 
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