does anyone think sunder is too easy?

Personally, I think one of the problems with sunder is the fact that a +5 longsword only has 5 hardness and 5 hitpoints over your generic crap@$$ commoner's longsword. 10 extra points to destroy, big friggin' deal.

I think each plus should add 5 to the hardness and double the hitpoints. A +5 longsword should be nigh unbreakable, in my opinion.

-The Souljourner
 

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Of course, a +5 weapon can only be sundered by another +5 weapon, which does make it invulnerable in most circumstances. But in those circumstances where it can be hurt, the extra 5 hardness is basically negated because the sundering weapon has a +5 to damage by definition.
 
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"Heroes of High Favour: Dwarves" has crafting rules that allow for better Hardness and Hitpoints for normal steel. I will use those for any item that I think deserves a legendary status.
 

Could you please post those rules, or a link to them or something?

I agree with the Souljourner on how to possibly fix this system with a simple change. It's been said that a flat increase to hardness penalizes low-level sunderers too much. This is against non-magical and a few +1 weapons. If each point of enhancement bonus adds 5 points of hardness and HP rather than 1, the low-level guys will still have a chance to sunder, but the high-level guys will not find it so ridiculously easy.

I'd also like to examine a system that increases in a squared relationship. A +1 weapon might have only 1 extra hardness and HP, but a +3 weapon could have 9 extra, and a +5 weapon would have 25 extra hardness and HP. Would that balance out the difficulty of sundering weapons, and make it sufficiently difficult for PCs to lose their precious +5 Icy Flaming Shocking Acid (IMC you can get an acid-sheathed sword) longswords of smiting the pesky enemy?
 


hong said:


In our high-level campaign, the three fighter types all have taken the Signature Item feat that allows them to boost up weapons by pumping XP into them.

What book is the above feat in?

What book is the following feat in?
I've seen a feat called "Signature Weapon" that gives you +2 to attack and +1 to damage on a specific weapon you've specialized in. That's from a book with the initials DU (I only know because I found this list of D20 feats online).
 

Spatula said:
Of course, a +5 weapon can only be sundered by another +5 weapon, which does make it invulnerable in most circumstances. But in those circumstances where it can be hurt, the extra 5 hardness is basically negated because the sundering weapon has a +5 to damage by definition.

If one's TRULY paranoid about having one's precious, precious weapon sundered...

1) Have it forged out of structural obdurium (from Stronghold Builder's Guidebook, p. 35...Hardness 30, 2x HP, 2x adamantine cost for similar item);

2) Enchant weapon normally (possibly taking it up to +5 first before getting other enhancements, again, for the defensive and offensive capability);

3) Find your local munched-out Red Wizard and have them cast a Circle Magicked CL: 40 Hardness spell on the weapon, raising the item's hardness by 20 points. (Red Wizard (FRCS) can jack up spells' caster level to ridiculous levels, and Hardness (from MoF) raises the hardness of the targeted item by half the CL)

Now you can enjoy your Hardness 55, HP 25 Greatsword +5. And that psychic warrior with Improved Sunder and Great Sunder only has to roll 26 points of damage on his attack roll with *his* +5 greatsword to cut yours in half. Hopefully you'll win the attack roll.

Brad
 


00durrin said:

What book is the following feat in?
I've seen a feat called "Signature Weapon" that gives you +2 to attack and +1 to damage on a specific weapon you've specialized in. That's from a book with the initials DU (I only know because I found this list of D20 feats online).

Sorry, should mention that "Signature Weapon" is a custom feat in our campaign. Basically you pay XP equal to 1/10th the gp value, and your item becomes enchanted. So a +1 sword, for example, costs 200 XP. There are some other frills as well, but that's the basic idea.
 


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