What can you tell me about unicorns? Asking for a friend.
They get 2 pages, one of background and one of stats, a couple of sketches and a nice full-color painting. They have regional effects. They are legendary creatures. They can charge, have innate spellcasting, magic resistance, can heal, can teleport, and can shield themselves or others. CR 5.
They get the first kind of "regeneration" I've seen so far: they can heal themselves as one of their legendary actions. I guess vampires can, too, in their own way. As a legendary action, vampires can make a bite attack, if it hits they regain hitpoints.
Thaumaturge.
And they can cast prestidigitation as a legendary action, which makes them about the scariest birthday clown possible.
Some of them also have a reason to wield a trident instead of a spear.
Do rakshasas make any sense from Acheron? It's a plane full of grim soldiers marching around metal cubes that squish people. It seems a polar opposite from the sleek, duplicitous Rakshasa.
I understand the desire not to invalidate previous material, especially the material that's broadly known and widely used. Pit fiends shouldn't suddenly become demons, for example. But I also don't see a need to preserve every bit of material that got tossed in a 20 year old sourcebook.
I'd find the most secure tomb of a king or saint or some other high goody goody that will never have his casket opened stash it in there. Bury it somewhere random and in a few hundred years some town or farm may spring up there and it can end up being dug up as someone digs their basement.I haven't read 5E's secret chest and don't have my PHB here right now, but if previous editions are any guide, that spell has the effect of stashing the chest off in the Ethereal Plane somewhere, with a chance of it being found and plundered.
If I were a lich, I'd never entrust my phylactery to such a defense. I'd prepare a mighty fortress-tomb, guarded by all manner of traps and undead and black magic. And then I would put an empty box in the fortress-tomb, and go bury my phylactery 4 feet underground in a totally random spot in the wilderness.
I'd find the most secure tomb of a king or saint or some other high goody goody that will never have his casket opened stash it in there. Bury it somewhere random and in a few hundred years some town or farm may spring up there and it can end up being dug up as someone digs their basement.
Oh... my... god. Now I have the idea for the most frightening adventure... EVER.
Players, meet... Bozo the Lich.