When I played a Paladin, I thought that was going to be the case for me as well, but most of the time when I cast a spell, it was either underwhelming, or I'd lose concentration quickly, so I found myself smiting a lot more than I wanted to.I don't think I am going to be smiting a whole lot. As a half caster I don't have a whole lot of slots and the ones I do have are probably going to go to spells mostly (esp wrathful smite)
I thought hexblade/paladen was broken before... but a wither and bloom black robe mixed with it... my god
Just because a rule says it can happen, doesn't mean it should. Paladins didn't exist on Krynn. Wizards of High Sorcery wouldn't allow a Kender in any of the orders or towers.RAW there is no prohibition on either Paladin or Kender blackrobes.
I will have quite a few spells that will compete well I think. Also I will be pushing Charisma not strength, so my saves will be good. Some examples of spells:When I played a Paladin, I thought that was going to be the case for me as well, but most of the time when I cast a spell, it was either underwhelming, or I'd lose concentration quickly, so I found myself smiting a lot more than I wanted to.
Just because a rule says it can happen, doesn't mean it should. Paladins didn't exist on Krynn. Wizards of High Sorcery wouldn't allow a Kender in any of the orders or towers.
If you do this you're raping my childhood. The lore of the setting should supersede any rule.
all jokeing aside it sounds interesting. I hope game goes well.Actually a War Magic Wizard dip is the multiclass I am looking at.
It is a mixed bag though - there is a bunch you get with this on a Paladin 8/Wizard 2: initiative boost (which can be really important with Frightening people), +9 to saving throws, utility spells, ritual casting, shield and absorb elements.
On the downside though you need a 13 intelligence and a 14 to really make it worthwhile. The right time to do this multiclass is after 8 levels of Paladin, but at that point with conquest you are one level away from the Fear spell which is bonkers on a Conquest Paladin - if an enemy fails his save within 10 feet of you he automatically takes damage every single turn for the next 10 turns unless you lose concentration and he can't do anything about it, he also can't move or take actions for 10 turns so he is basically incapacitated for 10 turns straight with no more saves.
I know you can't use them at the same time, I was just sking if Life Channel worked with them individually. The description of Life Channel from SODQ is in my original post.I've no idea what Life Channel is (and Google only gives me something from Pathfinder) - but Wrathful Smite and Searing Smite are both concentration spells so you can't use them at the same time.
I think so. Most of the PCs I play at this particular table are "frightening", that is kind of my role as a player at that table. I think everyone at the table is going to play a Kender. Some have not decided, but that is what I expect will happen.Will the other players at the table have any fun with this?
Paladins are a perfect fit for the Knights of Solamnia. Probably a better fit even than clerics – and we know that the order used to have those.If they make changes that are too drastic to fit 5th edition, then it's not MY Dragonlance. I haven't read the book. Now I'm afraid to. They did have Sorcerers in the 5th Age. Palin Majere led the way toward their development. I'm not sure how paladins fit in though.