Dragonlance Does Black Robe Life Channel work with Wratful Smite and Searing Smite?

James Gasik

Legend
Supporter
Just because a rule says it can happen, doesn't mean it should. Paladins didn't exist on Krynn. Wizards of High Sorcery wouldn't allow a Kender in any of the orders or towers.

If you do this you're raping my childhood.😆 The lore of the setting should supersede any rule.
Wait, Paladins existed on Krynn. There was at least two 2e Paladins from Krynn, Chaladar from The Legend of the Spelljammer (who was 9th level before he left for space and eventually rose to 19th), and Denys of Shiningburg, an emissary sent from Krynnspace to the Rock of Bral.
 

log in or register to remove this ad

cbwjm

Legend
Just because a rule says it can happen, doesn't mean it should. Paladins didn't exist on Krynn. Wizards of High Sorcery wouldn't allow a Kender in any of the orders or towers.

If you do this you're raping my childhood.😆 The lore of the setting should supersede any rule.
Paladins did exist on Krynn, they were just overshadowed by the knights of Solamnia. They've always been an option in earlier editions of the game.
 

Dausuul

Legend
This should work, yes.

Balance-wise, it seems good but not broken to me. In order to use this trick, you have to cast one of the [xxx] smite spells, which have substantial drawbacks compared to using the same spell slot for regular paladin smite: You have to cast the spell in advance rather than when you hit, it costs a bonus action and concentration, and you can't fish for a crit and then dump your highest-level slot into it. And, of course, you are using your background feat.

In exchange for these limitations, you get a respectable amount of bonus damage, at the cost of a self-heal resource that you, a melee warrior, really need.

Of the choice to play a kender (...) paladin (?) of the Black Robes (!), I will not speak. :)
 

ECMO3

Hero
This should work, yes.

Balance-wise, it seems good but not broken to me. In order to use this trick, you have to cast one of the [xxx] smite spells, which have substantial drawbacks compared to using the same spell slot for regular paladin smite: You have to cast the spell in advance rather than when you hit, it costs a bonus action and concentration, and you can't fish for a crit and then dump your highest-level slot into it. And, of course, you are using your background feat.

In exchange for these limitations, you get a respectable amount of bonus damage, at the cost of a self-heal resource that you, a melee warrior, really need.
Thanks. I think my DM is going to allow it too. I like doing control more than damage on my characters so the frightened Wrathful smite works well for me. I could of course still crit fish and put a Paladin smite on top of the smite spell (using another slot).

Of the choice to play a kender (...) paladin (?) of the Black Robes (!), I will not speak. :)

I actually started putting the character together, including a start on backstory in dndbeyond. Here is what I have for a backstory so far:

Grandpappy Burrfoot always said not to go off wandering and making a fool of myself like Uncle Tass did, but I really loved Uncle Tass's stories of far off lands. He talked a lot about his friend Stormy Briteblade who was a Night of Salami. This is what I wanted to do, so I practiced with real weapons, grabbed some armor off a visitor who was not using it any more (he took it off and just laid it on the floor at the foot of his bed). Then I headed out to become a Night.

I didn't know where Kender go to become Nights though, so I just wandered around asking people. Eventually I ran into a friendly spirit guy named Fistandtanis .... , uhm Fistanrambubs .... uhm Fistan ... Fistan-something and he convinced me the best way to become a Night was to enroll in the Tower of High Sorcerery so that is what I did. He explained that being a Night was really all about darkness (I never thought of it that way). He told me to ask for black robes because that is how all Salami Nights do things. He said he would secretly help me with my studies, in exchange for a favor in the future.

I am not sure he was completely truthful with me, but he helped tutor me and told me what to say so those stuffy wizards would accept me and pass me through the program. They taught me about Magic and how to acquire and hoard power for myself because that is what all Nights do I guess. They told me all about this third dark moon that I did not even realize was there - I mean really, there is actually a third moon in the sky! They have this cool lens in the observatory that you can look through and see the third moon ...... the lens somehow ended up in my pocket, here look for yourself ... well actually you will need to wait until it is dark out. I can't wait to get back to Kendermore and show it to everyone .... well everyone except Grandpappy Burrfoot. This adventure is going to be so fun!


Here is where I am so far on the character:


Note the High Sorcery feat does not work right and it only let me take False Life as a spell, but hopefully that will be fixed soon.
 
Last edited:






Wait, Paladins existed on Krynn. There was at least two 2e Paladins from Krynn, Chaladar from The Legend of the Spelljammer (who was 9th level before he left for space and eventually rose to 19th), and Denys of Shiningburg, an emissary sent from Krynnspace to the Rock of Bral.
It's complicated. When Dragonlance was originally published there was no prohibition on paladins, but no official pregen paladins. Then, when Dragonlance Adventures was published (still 1st edition) it re-tooled the paladin class into a Solamnic Knight class, as well as re-tooling the Magic User class into a Wizard of high sorcery class. So at that time, the setting didn't have Paladins (or Magic Users). It had characters who walked like paladins and quacked like paladins, but were called Solamnic Knights.
 
Last edited:

James Gasik

Legend
Supporter
It's complicated. When Dragonlance was originally published there was no prohibition on paladins, but no official pregen paladins. Then, when Dragonlance Adventures was published (still 1st edition) it re-tooled the paladin class into a Solamnic Knight class, as well as re-tooling the Magic User class into a Wizard of high sorcery class. So at that time, the setting didn't have Paladins (or Magic Users). It had characters who walked like paladins and quacked like paladins, but were called Solamnic Knights.
I took a closer look at Dragonlance Adventures, and it doesn't say you can't be a Paladin. What it says is:

dapal.jpg

So you have to worship a local god, and you may join the Knights of Solamnia, but you do not have to. Otherwise, you are a knight operating under the direction of another organization.
 



James Gasik

Legend
Supporter
Notable that the gods have nothing to do with the modern Paladin
Yes, that's been true for awhile. Careful reading of the 2e Paladin reveals that they don't need a deity to get their powers (unlike the Cleric, where this association is called out), though it does say that to atone for misdeeds they have to seek out a Cleric of Lawful Good alignment.

And it wasn't long after that Clerics could worship ideals and philosophies instead of actual Gods in 2e.
 

Redwizard007

Adventurer
Yes, that's been true for awhile. Careful reading of the 2e Paladin reveals that they don't need a deity to get their powers (unlike the Cleric, where this association is called out), though it does say that to atone for misdeeds they have to seek out a Cleric of Lawful Good alignment.

And it wasn't long after that Clerics could worship ideals and philosophies instead of actual Gods in 2e.
Get outta here with your "reading." That's not how I remember 2e. It was all, death by kitten, 1 spell a day, and alignment, Alignment, ALIGNMENT! 😂
 


I took a closer look at Dragonlance Adventures, and it doesn't say you can't be a Paladin. What it says is:

View attachment 268125
So you have to worship a local god, and you may join the Knights of Solamnia, but you do not have to. Otherwise, you are a knight operating under the direction of another organization.
I think that section is more aimed at existing characters imported into Dragonlance.

But there are a lot of completely rules legal options that just feel wrong for the setting, such as a Psi Warrior Solamnic Knight. Personally, I don't see the point in using a setting if you aren't going to buy into it with the character you create.
 

James Gasik

Legend
Supporter
I think that section is more aimed at existing characters imported into Dragonlance.

But there are a lot of completely rules legal options that just feel wrong for the setting, such as a Psi Warrior Solamnic Knight. Personally, I don't see the point in using a setting if you aren't going to buy into it with the character you create.
There was a half-kender in the Cloakmaster cycle who was a Psion. Even though the Complete Psionics Handbook said that psionics were foreign to the setting, and only the most widely-read sages and wizards will have heard about them.
 

Redwizard007

Adventurer
But there are a lot of completely rules legal options that just feel wrong for the setting, such as a Psi Warrior Solamnic Knight. Personally, I don't see the point in using a setting if you aren't going to buy into it with the character you create.
I would guess that 99% of us are in agreement with that, but it is very rare to find a character idea that can't be re-fluffed into something setting appropriate. Most character rules are fairly setting agnostic if you strip out the flavor text, of say, the Samurai Fighter. Flavor wise, it has no place in Krynn, but could the rules not fit any fighter? Casters are largely the same. If I tell you that my Arcane Domain Cleric, who never casts a healing spell or wears armor, is a wizard, who is going to notice the difference.
 

ECMO3

Hero
But there are a lot of completely rules legal options that just feel wrong for the setting, such as a Psi Warrior Solamnic Knight. Personally, I don't see the point in using a setting if you aren't going to buy into it with the character you create.
In the modern rules I think Paladins are expected to be common in 5E as it says in SODQ "Fighters and Paladins make up the bulk of the Knighthood's forces" (speaking about the Knights of Solamnia)

I am buying into the setting and while my character may be a bit of an oddball in terms of race-class-background, she is making maximum use of the options presented in the new book (taking both Krynn-specific race and feat options). She also has quite a few thematic elements and a connection to several characters in the War of the Lance (Tasselehoff Burrfoot who is a relative, Sturm Brightblade who she does not know but idolizes and Fistandantilus who is trying to corrupt/exploit her).
 
Last edited:

An Advertisement

Advertisement4

Top