Desdichado
Hero
I agree that those are good goals, but I'm not sure that I'd agree that alignment of some stripe is the answer, unless you use so broad a definition of alignment that it doesn't match anything I've seen yet.
I wouldn't call some of the things you call alignment that at all, for instance. Allegiances from d20 Modern -- sure, that's close enough that I can accept it. Sanity from Cthulhu -- maybe, at least it clearly defines "sides." But White Wolf's nature/demeanor system? How is that alignment? One clear purpose of alignment, which you and I agree is not really a good goal in a game necessarily, is to put characters in a "camp" - what do they stand for and what are they opposed to. In that respect it describes personality, but in that respect only. If a system, such as White Wolf's is much more concerned simply with describing the character, it isn't really alignment, because it doesn't put the character on the side of anything. Don't forget: outside the game world, alignment means to be in agreement with, to be aligned with - or an arrangement of groups or forces (as in a new alignment in a political party.) An alignment that doesn't align the PCs (or NPCs) with anything isn't an alignment, it's something else, probably a descriptive tool.
I think that's more useful than alignment, but it doesn't do the same thing, except indirectly. Character descriptors show how a character could be expected to act given a set of circumstances, and alignment does the same thing, but for a completely different reason.
But rather than argue semantics, I think the crux of your argument is probably correct. Without some system that really describes the character, it takes a good roleplayer to actually roleplay that character. There's no in-game reason to do so, so you default to gamist unless the roleplaying is more important to you.
I wouldn't call some of the things you call alignment that at all, for instance. Allegiances from d20 Modern -- sure, that's close enough that I can accept it. Sanity from Cthulhu -- maybe, at least it clearly defines "sides." But White Wolf's nature/demeanor system? How is that alignment? One clear purpose of alignment, which you and I agree is not really a good goal in a game necessarily, is to put characters in a "camp" - what do they stand for and what are they opposed to. In that respect it describes personality, but in that respect only. If a system, such as White Wolf's is much more concerned simply with describing the character, it isn't really alignment, because it doesn't put the character on the side of anything. Don't forget: outside the game world, alignment means to be in agreement with, to be aligned with - or an arrangement of groups or forces (as in a new alignment in a political party.) An alignment that doesn't align the PCs (or NPCs) with anything isn't an alignment, it's something else, probably a descriptive tool.
I think that's more useful than alignment, but it doesn't do the same thing, except indirectly. Character descriptors show how a character could be expected to act given a set of circumstances, and alignment does the same thing, but for a completely different reason.
But rather than argue semantics, I think the crux of your argument is probably correct. Without some system that really describes the character, it takes a good roleplayer to actually roleplay that character. There's no in-game reason to do so, so you default to gamist unless the roleplaying is more important to you.