jdavis
First Post
Ah the tread is turning back, not that the post on post of long winded, let me explain this another way, ranting was bad, it just made my head hurt. By the way I have been playing for 25 years and I'm only 33, does that make me a expert or just somebody who likes to game and got started early? I could ask some fun questions like does being closeminded make you evil? but I wouldn't want to hear the answers.
Back to the question asked: It would depend on the children's age. The rulebooks do try to curve it to playing black and white good and evil. Orc's are evil, kill the orcs. It tries to approach the topic of hard work pays off, do stuff and you go up levels. It can teach moral heroism, the good characters protect the weak, but that depends on how it is played. So as far as moral values I'd have to give it the big It could but it depends on the children. I know alot of children would think evil is fun, they just don't have the development to mack the correct decision 100% of the time. D&D ran by a adult trying to keep it morally balanced towards good would probably teach good morals, D&D ran by a child would probably turn into a competition. My children, well they find it terribly boring.
I don't think D&D helps with math skills, the math just isn't that hard, it can help with creative thinking and problem solving, it can help to teach teamwork and it can develop the imagination.
D&D's greatest strength is that it is good for getting away from the real world, it is escapism, for a little while you can pretend you are somebody else, and get away. I really don't like comparing the real world to gaming because I don't want the real world in my game. I have never had a character who was a middle aged safety engineer with chidren and a bad back, I already know how dull that would be, I prefer to play characters who are fun and exciting and like to kill the orcs because orcs are evil, and 25 years ago when I started playing I had the same reason for loving it as I do now, it's not the real world it's something entirely different.
Back to the question asked: It would depend on the children's age. The rulebooks do try to curve it to playing black and white good and evil. Orc's are evil, kill the orcs. It tries to approach the topic of hard work pays off, do stuff and you go up levels. It can teach moral heroism, the good characters protect the weak, but that depends on how it is played. So as far as moral values I'd have to give it the big It could but it depends on the children. I know alot of children would think evil is fun, they just don't have the development to mack the correct decision 100% of the time. D&D ran by a adult trying to keep it morally balanced towards good would probably teach good morals, D&D ran by a child would probably turn into a competition. My children, well they find it terribly boring.
I don't think D&D helps with math skills, the math just isn't that hard, it can help with creative thinking and problem solving, it can help to teach teamwork and it can develop the imagination.
D&D's greatest strength is that it is good for getting away from the real world, it is escapism, for a little while you can pretend you are somebody else, and get away. I really don't like comparing the real world to gaming because I don't want the real world in my game. I have never had a character who was a middle aged safety engineer with chidren and a bad back, I already know how dull that would be, I prefer to play characters who are fun and exciting and like to kill the orcs because orcs are evil, and 25 years ago when I started playing I had the same reason for loving it as I do now, it's not the real world it's something entirely different.
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