FireLance
Legend
In my campaign, a paladin who smites someone for simply being evil isn't being just or merciful. An evil aura is a warning to be careful, not a license to smite.
A paladin who comes across a creature who radiates evil in the wilderness should certainly attempt to find out why it is there and what it has done to earn its evil aura. Once he has established whatever facts he can, he may challenge the creature, attempt to redeem it, or rush to warn others and seek reinforcements, as appropriate.
Perhaps I hold paladins to too high a standard in my campaign. My players largely belong to the "If it's evil, kill it!" school of adventuring, and not a single one of them has dared to play a paladin in my game
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A paladin who comes across a creature who radiates evil in the wilderness should certainly attempt to find out why it is there and what it has done to earn its evil aura. Once he has established whatever facts he can, he may challenge the creature, attempt to redeem it, or rush to warn others and seek reinforcements, as appropriate.
Perhaps I hold paladins to too high a standard in my campaign. My players largely belong to the "If it's evil, kill it!" school of adventuring, and not a single one of them has dared to play a paladin in my game
