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Does evil mean Evil? Is a paladin free to act against evil?

S'mon said:
Hm, the two to me do seem closely connected. That's why Alignment IMC is ultimately subjective - you're classed as Evil because other people regard your morality as Evil, not because it's objectively true.

So... clerics of three different deities casting Detect Evil might get three different results?

The first determines that, by his own deity's subjective morality, that the target is not evil. To his deity, the target is a neutral cleric of a neutral deity.

The second determines that the target is faintly evil. To his deity, the target is an evil cleric of a neutral deity.

The third determines that the target is moderately evil. To his deity, the target is a neutral cleric of an evil deity.

Someone hits the target with a Holy battleaxe (+2d6 vs evil creatures).

Does he take the extra damage or not?

-Hyp.
 

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It sounds to me like the question should not be so much what makes evil and whether you should kill evil on sight (or magical recognition) as much as:

Is killing something on sight an act of good?

No, right? The paladin is completely unjustified. Just like evil translates to soulless maliciousness and the desire to do harm, good should translate to compassion and giving everyone a chance.

Therefore, IMC I would judge those denizens of the lower planes and creatures with the "evil" signifier as being fairly off-the-cuff judgeable. Anyone else with even the remotest chance of redemption should be given that option.

Just my two copper.
 

Elder-Basilisk said:
Swordpoint is run by Lawful Neutral clerics. A paladin walks into Swordpoint during the annual purge. Does the paladin
A. Join the clerics because they're smiting evil and evil needs to be smited
B. Wince and think "it's probably not the best way to run a society but who am I to judge--they're evil so they've got it coming."
C. Oppose the injustice by word and deed.
B or C, for three reasons.
1. Detection may register false positives. (Although smite evil never will.)
2. Clerical magic isn't as specific as mine, and it's hard to tell if they've been corrupted.
3. I don't like playing that way. It's far more interesting to puzzle out who the bad guys are.

"Evil is a moral defect." I like that. "Run, she's got a +1 holy sword of sugar!"

The alignment of children is an interesting question. The rules aren't explicit, but I've always felt they're like animals: despite their actions, they are considered neutral for all magical purposes. The only difference is that children outgrow that protection as they mature. Raising a child in D&D involves drawing it away from the natural CE to a more civilized one, ideally LG, but parents usually settle for N.

If a child does keep his CE alignment after reaching maturity, however, Alhandra would not be penalized for smiting him.
 

kiznit said:
It sounds to me like the question should not be so much what makes evil and whether you should kill evil on sight (or magical recognition) as much as:

Is killing something on sight an act of good?

No, right?
Wrong. Read the MM entry for lammasu and try again. ;)
 

S'mon said:
Hm, the two to me do seem closely connected.

Please prove that your individual, personal, aesthetic judgement is and must be the only way that a D&D campaign can ever work, at all, under any and all circumstances. If you cannot, then you will have demonstrated that you cannot demonstrate that my contention is false, and any disagreement with it on your part is nothing but "is not/is too". If you refuse to attempt the demonstration, it will suffice as sufficient evidence that you agree that your opinion is merely of the "is not/is too" nature.
 

kiznit said:
Just like evil translates to soulless maliciousness and the desire to do harm, good should translate to compassion and giving everyone a chance.

We're talking about pulp fantasy here.
Evil translates to "icky".
Good translates to "gets to kill anything that is icky with no compunction".
 

Hypersmurf said:
Well, their religious beliefs will if they're a non-evil cleric of an evil deity :)

Definitely true. The non-evil cleric of evil deity comes closest to throwing a wrench into the gears of my position. However, I gotta say, if you're a chaotic neutral priest of the CE god of slaughter and maiming and talking on your cell phone in movie theaters, you probably have it coming to you. just because you execute your CE orders without passion or prejudice doesn't mean that you're ot advancing the cause of evil.

So if someone who has boiled children in their parents' blood just to listen to the sounds of their eyeballs popping, slaughtered villages to sacrifice to his Demon Liege, and failed to rewind his video rentals has a sincere change of heart, he ceases to radiate evil, even though he has never in his life actually committed a single Good act?

Having a sincere change of heart implies committing good acts as an attempt at redemption. :) However, it is possible, albeit unlikely, for you to encounter someone just after they've had that moment of truth and realized that evil is no longer for them, although they've done nothing to atone. In that case, they would no longer be evil -- since it's "the moment of truth" that involves their change in heart.

I think it varies based on the situation, but "when you change alignment" seems to be a sticky point, here. For the record, one of my favorite scenes in recent computer-game memory is in Knights of the Old Republic, where (if good) you first defeat an evil opponent and then redeem them, showing them how their own evil ways led to their defeat. Just because I'm sayng "smite" doesn't mean I'm saying "kill". If they die in the course of the combat, that's fine, if somewhat regrettable (although worth it if it means saving innocents from that person), but a paladin should be willing to try other means.

So if I'm playing a paladin, and I see moderate evil radiating off of somebody, and I question them and realize that they are indeed evil, and then, during the duel (that I challenge them to) I see a look of resignation cross their face and see the evil aura fade (because they've just had a change of heart), I would step back and stop the fight. That doesn't mean that they're no longer legally responsible for their past crimes, but it does mean that I think they are worthy of redemption -- and, if possible, I would testify to their change of heart in a trial and beg the court for leniency on their behalf.

Doesn't this mean, by extension, that if someone who has never actually done anything wrong has a change of heart, he could show up as Evil despite having never acted upon his new impulses?

I'd still hold that you don't become evil just by thinking evil thoughts. Insert vague Harry Potter quote about being defined by our actions, not our capabilities, here.

Elder Bas said:
How about we try to stop?
Deal.

As to whether or not "children" is an appropriate word for them, it rather depends. At least half of the PC classes have random starting ages that reach well into that area. So, it's quite possilbe that someone with the age and personality of the high school bully, for instance, could have a barbarian level in D&D land. The concept of a child is pretty flexible (some cultures treat people as coming of age at 13, some at 18, and some at 21, etc).

Ah. Herein lies another point of disagreement. In actual medieval and renaissance-era times, children in Europe were considered small adults, and treated as such. Granted. But I don't believe that D&D should use the cultural standards of medieval and renaissance-era times. Nothing in the rules supports such a standard. We've got racism that, among PC races, is toothless at best -- "Dwarves tend to be annoyed with elves and dislike half-orcs, but everyone is given the chance to prove their ability, regardless of race". We've got no sexism. We've got classism not really addressed at all -- and while that doesn't prove my point, I think it works toward disproving yours, since class distinctions were so powerful and important during those times that, if D&D were supposed to represent a real-world historical culture, it would have addressed this in greater detail.

I'd hold again that kids are kids -- they can indeed be nasty little buggers, but we cut them slack because they are in the process of growing into ethical creatures. Everybody starts out selfish and ignorant of the fact that others can suffer by our actions. I doubt that the D&D folks want us to stat infants as evil because they only care about their own needs and don't care about who gets hurt in the process.

Your point about child cutpurses is well taken. They could indeed radiate evil, if they've been praised enough and seen enough darkness to decide to go that way. And if a paladin saw an evil child, and had the chance, he ought to do what he can to rectify the situation. Because of the "if safe, then use minimal force" clause I advocate, this probably involves arresting the child rather than smiting his head from his shoulders.

Swordpoint is run by Lawful Neutral clerics. A paladin walks into Swordpoint during the annual purge. Does the paladin
A. Join the clerics because they're smiting evil and evil needs to be smited
B. Wince and think "it's probably not the best way to run a society but who am I to judge--they're evil so they've got it coming."
C. Oppose the injustice by word and deed.
(For the record, C. is my answer though B. might be acceptable in certain circumstances. From your post you seem to prefer B but I don't think you can consistently rule out A as an acceptable paladinly answer).

Ah. I was under the impression that Swordpoint was an actual location mentioned by someone.

Well, if they're Lawful Neutral, the paladin should see what they're doing. Are they smiting Evil, or are they smiting Chaos? If they're smiting Chaos as well as Evil, that's an entirely different can of worms. However, if they're only targetting Evil -- ie, the paladin gets an evil ping off of everyone who's targetted by the clerics -- then I think that "B" is the appropriate action. "A" isn't, since it violates what I believe to be the paladin's requirement to use less force if it's safe to do so. Most of these people are, by the Tacky/Quas standard, deserving of death if they radiate evil. However, even though they are deserving of death, they might still have a chance at redemption if the situation allowed them to be captured safely. Ergo, the clerics are indeed acting in a Neutral manner -- they are protecting themselves from evil people, which is laudable, but they are doing so without compassion or mercy, which is not.

And, of course, there's always the chance (in a rat-bastard-DM kind of way) that something like this could happen:

- Three young cutpurses detect as evil.
- Lawful cleric pings them with a glowing radiance that marks them as set for termination.
- One of the cutpurses is caught by a crossbow bolt and drops to the ground, bleeding.
- Both of the other two cutpurses turn, and one of them runs back... to grab the purse of the fallen guy.
- The other cutpurse, seeing the greed of his partner and how his partner has just left a friend to die, robbing him instead of doing anything to help, realizes in a flash how empty his life is, and, above and beyond the fear of getting caught and killed, sincerely decides that he wants to change. and means it on a deep and faithful level (as opposed to "If I get out of this, no stealing ever again, really this time..."). He goes from Neutral Evil to Neutral, and no longer detects as evil.
- The paladin, who had left his Detect Evil running, sees that the cutpurse no longer detects as evil.

The paladin now has an obligation to protect the cutpurse. Whether this means begging for a re-detect to show that the cutpurse is no longer evil, asking that he be tried as a non-evil person for his crimes, or actively blocking his pursuit ("As a paladin of Torm, I can truly say that there are no evil people in this barn behind me. Do you doubt my word?") is a different matter, and will vary by the paladin's individual faith and personality.

And that would make for an interesting session.
 

takyris said:
However, it is possible, albeit unlikely, for you to encounter someone just after they've had that moment of truth and realized that evil is no longer for them, although they've done nothing to atone. In that case, they would no longer be evil -- since it's "the moment of truth" that involves their change in heart.

...

I'd still hold that you don't become evil just by thinking evil thoughts. Insert vague Harry Potter quote about being defined by our actions, not our capabilities, here.

This is where I still see a contradiction in what you're saying.

Actions are required to become evil - a change of heart to evilness, unsupported by evil deeds, cannot give someone an evil alignment.

But a change of heart is all that's required to lose an evil alignment, despite no supporting actions to balance a lifetime of wicked deeds?

Why the double standard? Whay is it required to actually do something to drop down a few rungs on the Good-Evil ladder, regardless of what corruption resides in the heart, but no actions are necessary to clamber back up again?

-Hyp.
 

Hypersmurf said:
This is where I still see a contradiction in what you're saying.

Actions are required to become evil - a change of heart to evilness, unsupported by evil deeds, cannot give someone an evil alignment.

But a change of heart is all that's required to lose an evil alignment, despite no supporting actions to balance a lifetime of wicked deeds?

Why the double standard? Whay is it required to actually do something to drop down a few rungs on the Good-Evil ladder, regardless of what corruption resides in the heart, but no actions are necessary to clamber back up again?

-Hyp.

Hm. Noticed that, didja? :o

Yeah, that seems to be my latent faith in humanity sneaking into what I thought was a very clearheaded reading of the core rules. I keep trying to write "I guess you can turn evil without doing anything", but I can't make myself do it. It seems utterly impossible to me. However, I have no problem believing that somebody can renounce their evil lifestyle and clearly repent and lose the evil alignment just like that. It all has to do with the moment of truth. I don't see "moments of truth" that turn people evil. Heck, maybe there are. In D&D-land, especially, there might be. Some moment where someone realizes that being good isn't working, and evil is where it's at, and they turn evil just like that, before they've even done anything. That would mean that yes, he would be deserving of action against him even without doing anything, because he'd just gone completely over to the dark side. The best bet would be to nip him in the bud and talk him back before it held.

But... I really have trouble believing that, which likely means that that much of it, at least, is my own reading, and not the book. :)
 

takyris said:
Hm. Noticed that, didja? :o

It was the original point I was trying to get clarification on :)

That would mean that yes, he would be deserving of action against him even without doing anything, because he'd just gone completely over to the dark side. The best bet would be to nip him in the bud and talk him back before it held.

Right - and bearing in mind that a 'moment of truth' might be a gradual disillusionment over months or years, where the attitude changes even if the actions as yet have not - we can have someone who has always lived a decent life, but who (for whatever reason) has turned nasty inside his head, and has reached the point where he shows up as Evil on a Paladinbot's radar.

I don't agree with 'completely over' to the dark side; I think there's certainly a spectrum of evilness, and somewhere there is a line where someone can cross from neutrality to evil, but remain just over the line, at the point where someone taking notice might easily redeem them.

But to the Paladinbot, there's no difference; he gets the same radar return from someone just over that border, and from someone mired deep in the darkness.

And I know you're not advocating the auto-smite, but many people do, and I can't agree with it as a reasonable option for a Champion of Goodness.

-Hyp.
 

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