that The Fane of the Witch King is almost an exact duplicate of The Banewarrens? Not that this is bad, mind you. I loved the BW, but was never able to finish it. The FotWK is short enough that my group should be able to finish it in 5-7 sessions. Assuming they survive...
Spoilers Ahead
We had our first session on Saturday and had a good time. The PCs found out many things:
1) Gricks suck if you don't have any magic weapons. Which was the result
of:
2) Getting captured by Hellstorm. They were not ready for an encounter
with a red dragon (who is?) and she "burnated" the 2 paladins. She
also forced the others to give her their magic items and promise to rid
the cavern of the "vermin" that had infested it.
3) Cloakers are mean 'mofos. The Engulf ability really stinks for the
person who has been engulfed.
As for the party, I had each player make 8 levels worth of PCs to go on the expedition to find the other "lost" expedition. The players made some interesting combinations of PCs.
Player 1 (MEG Hal) made a 3rd level dwarven fighter (18 INT!) and a human (elf-tainted) Ftr/Rog 2/3.
Player 2 (Dagger75) made a 4th level halfling ranger and a 4th level gnome cleric of Garl Glittergold (patterned after the new fig in the D&D minis set).
Player 3 (Paul) made a 5th level human marshal and a 3rd level human healer. This is really amazing because, if you know Paul, all he wants to do is play a fighter-type and kill stuff.
Next time we meet (in 2 weeks) promises some interesting events...
Spoilers Ahead
We had our first session on Saturday and had a good time. The PCs found out many things:
1) Gricks suck if you don't have any magic weapons. Which was the result
of:
2) Getting captured by Hellstorm. They were not ready for an encounter
with a red dragon (who is?) and she "burnated" the 2 paladins. She
also forced the others to give her their magic items and promise to rid
the cavern of the "vermin" that had infested it.
3) Cloakers are mean 'mofos. The Engulf ability really stinks for the
person who has been engulfed.
As for the party, I had each player make 8 levels worth of PCs to go on the expedition to find the other "lost" expedition. The players made some interesting combinations of PCs.
Player 1 (MEG Hal) made a 3rd level dwarven fighter (18 INT!) and a human (elf-tainted) Ftr/Rog 2/3.
Player 2 (Dagger75) made a 4th level halfling ranger and a 4th level gnome cleric of Garl Glittergold (patterned after the new fig in the D&D minis set).
Player 3 (Paul) made a 5th level human marshal and a 3rd level human healer. This is really amazing because, if you know Paul, all he wants to do is play a fighter-type and kill stuff.
Next time we meet (in 2 weeks) promises some interesting events...
Last edited: