Pathfinder 1E Does pathfinder strike anyone as too gamey?

Hussar

Legend
As there was no percentile intelligence, 18's tended to go to warriors with STR. We had at least two other warriors, one with a lower percentile, and one with, I think, a 16 STR (may have been 15), the Ranger. Neither complained about the Paladin being "too powerful".

Again, I have to say, of course not.

But, thanks for trying to drag an unrelated argument into this one.
 

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brvheart

Explorer
People kind of expected high stats in 1E/2E. They started a lower trend in 3.x and with pathfinder are even lower. Have to have something to offset the power increases.

Edit: finally dragged my 1E books out of storage today. I never get rid of D&D books!
 
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N'raac

First Post
People kind of expected high stats in 1E/2E. They started a lower trend in 3.x and with pathfinder are even lower. Have to have something to offset the power increases.

I don't find Pathfinder lower, but watching the point buys is important. Pathfinder provides a lower point buy, but a abilities start at 10 rather than 8, and you get points back for dropping below 8. It is more expensive to have a really high stat in Pathfinder.

I equate 28 point buy in 3.5 to 20 point in Pathfinder. Example: 4x6 = 24 + 2x2 = 4 totals 28, so 4 14 stats and 2 10's. In Pathfinder, that's 4x5 = 20 with two stats left at the 10 point base.

I recall looking at the transition of 2nd ed to 3rd ed and thinking, first, the stats would drop. However, I found it more practical to reverse engineer the results. A 16 DEX in 2e was a +2 modifier, so make that a 14 in 3e. That worked for most stats. For STR, if you average the To Hit and Damage bonuses, the result comes out pretty reasonable, with a 17 STR in 2e being a 12 in 3e (+1 to hit and damage). All the range in STR bonuses was in that percentile STR. Set 18/00 at an 18 in 3.0 (4.5, rounded down) and we get a decent translation, although I rounded the bonus up at all other levels.

We didn't actually transition, so this never got used, but if you look at the bonuses instead of the stats, I think you get a better comparison.
 


silverblade56

First Post
Well, when you compare them to fighters who could specialize in weapons or rangers that could dual wield, and get favored enemy bonuse plus skills, and some spells, they were pretty lackluckster. They had to waste a 17 in a stat that did nothing for them in combat, all so they could get detect evil, and a mount, and a few cleric spells.
 

pemerton

Legend
Well, when you compare them to fighters who could specialize in weapons or rangers that could dual wield, and get favored enemy bonuse plus skills, and some spells, they were pretty lackluckster. They had to waste a 17 in a stat that did nothing for them in combat, all so they could get detect evil, and a mount, and a few cleric spells.
I was thinking of 1st ed AD&D paladins pre-UA (so no specialisation). Rangers have brutal state requirements in that edition too. And paladins can turn undead.
 

N'raac

First Post
The entire campaign in question was pre-UA, so [MENTION=42582]pemerton[/MENTION] has the right comparable. Weapon Specialization was a definite issue, and I often saw it extended to other warrior classes, banned or restricted (one example was specialization being in a specific weapon, as each one's balance varied a little - enough that it took a true master time to transition his specialization).

The Paladin got protection from evil, lay on hands and saving throw bonuses, as well as detect evil and a mount (how did 1e Smite Evil work? not memorably well, obviously).

Pre-UA, Paladins and Rangers got pretty much everything Fighters got and more besides. The needed higher stats, so that was "balance".
 



TwoSix

Dirty, realism-hating munchkin powergamer
The only gamey (hung meats) version of D&D that I know of is 4th Ed.
Well, the OP used "gamey" as a pejorative meaning "anti-simulation", so under than definition, I would have to agree that 4e is the most "gamey" version. Fortunately, I don't find "anti-simulation" to be pejorative at all.
 

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