Does quickdraw also make sheathing a weapon a free action?

Kahuna Burger

First Post
Its pretty much all in the title. If my fighter with quickdraw has her swords out and then needs to switch to a bow or a different weapon, does she still have to either drop the sword or spend a move action putting it away, or should quickdraw allow her to stow a weapon as quickly as she drew it?

Kahuna Burger
 

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Kahuna Burger said:
Its pretty much all in the title. If my fighter with quickdraw has her swords out and then needs to switch to a bow or a different weapon, does she still have to either drop the sword or spend a move action putting it away, or should quickdraw allow her to stow a weapon as quickly as she drew it?

Kahuna Burger
Nope... but she could buy gloves of storing to get rid of the weapon as a free action, or design a sheeth(sp?), which does the same thing... YMMV


Mike
 

Kahuna Burger said:
Its pretty much all in the title. If my fighter with quickdraw has her swords out and then needs to switch to a bow or a different weapon, does she still have to either drop the sword or spend a move action putting it away, or should quickdraw allow her to stow a weapon as quickly as she drew it?

Kahuna Burger

No, Quick Draw doesn't allow sheathing a weapon as a free action.
 



James McMurray said:
That would be a great feat for Iajitsu Masters, whose abilities rely on having just drawn their weapon.

However, if I'm not mistaken, they still can't use their Iajitsu Focus more than once per encounter. Even if they can, there's only a Move Equivalent Action stopping them.

In my campaign, I'd allow Quick Draw to sheathe your weapon as a Free Action too. After all, I don't think it's too gamebreaking, and I don't see what the point would be in penalizing them further for something that's almost never an issue.
 

UltimaGabe said:
However, if I'm not mistaken, they still can't use their Iajitsu Focus more than once per encounter.

I don't have OA, but doesn't it work when the opponent is flat-footed?

Even if they can, there's only a Move Equivalent Action stopping them.

Yes, but that makes a massive difference to your Full Attacks.

Draw-strike, sheathe as MA... vs Draw-strike-sheathe-draw-strike-sheathe-draw-strike-sheathe.

-Hyp.
 

Personally, I allow those with Quickdraw to sheathe weapons as people normally draw them - move equivalent action, can be combined with regular move (as long as you have BAB +1 or greater). I find that works well for speeding up sheathing of weapons. :)
 

^^^^Is putting a weapon away normally a standard or full action? Weird, I would've guessed it was move-equivalent.


UltimaGabe said:
In my campaign, I'd allow Quick Draw to sheathe your weapon as a Free Action too. After all, I don't think it's too gamebreaking, and I don't see what the point would be in penalizing them further for something that's almost never an issue.
Yeah. Certainly the description in Kahuna Burger's question makes this sound like something almost completely innocuous; he's just switching from a melee weapon to a ranged weapon. Compared to some other feats, Quick Draw's usefulness is fairly limited anyway, and all the PC gains from this more-lenient interpretation is the chance to do a full ranged attack right away without having to drop his sword on the ground. I agree, that doesn't seem too gamebreaking, nor does it seem like an issue that would come up often enough to be worth making a fuss over.

But then, I've never read Oriental Adventures, either. It's possible that iajitsu focus (whatever the hell that is) makes it less reasonable and more unbalancing to allow Quick Draw to also work in reverse, as it were. It's the kind of ruling you'd have to make on a campaign-by-campaign basis, I think; if it's a campaign setting with some exceptionally nifty powers that just work incredibly well when combined with Quick Draw, it may tip the scales towards saying "no, sorry, putting the sharp thing back in its sheath takes a move action."

--
or a standard or full action, whatever the actual rule is
ryan
 

Yep, iajitsu is tied to being flatfooted. That's what makes Flick of th Wrist such a useful feat for Iajitsu masters. I think there are a couple of other feats that make the foe flat-footed.
 

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