Saeviomagy
Adventurer
[MENTION=5890]Saeviomagy[/MENTION]
Yikes. I guess I don't understand. Fundamentally the charisma check shouldn't allow someone to convince someone of something they wouldn't do. Advantage on a Charisma check grants a small bonus to what is a 'possible' check. Getting an item for 25-33% off is an example of what I would suggest is a possible check. Getting an item for free isn't.
I guess we're talking at cross purposes here. Normally the merchant would not give you an item for 25-33% off. You're convincing him to make that reduction. That is what I mean by convincing someone of something they don't already agree to.
After all, if you're not convincing someone of something, there's no check needed - they already agree.
Your example would probably not fly with me - after all, you're making a skill check right from the start of negotiations. Otherwise are you trying to tell me that your negotiation cannot possibly succeed until after you cast friends? The merchant has already decided not to give you the item at that point - the roll has been made and you failed. The alternative is that the interaction consisted of multiple rolls.
Minor illusion, message, prestidigitation and even true strike all have uses that align with their stated purpose.
Like you pointed out, the only benefit to friends is that it makes you enemies. I'm not sure how I see this as a benefit worth spending a cantrip slot on. Would you typically play a high charisma character and then consider it to improve the game if you punched people in the face 1 minute after having successfully convinced them of something?
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