Neonchameleon
Legend
Where does "triple the survivability" come from?So what you're saying is that at Level 2 the fighter does almost the same damage as the monk while having about triple the survivability? Seems balanced!
Where does "triple the survivability" come from?So what you're saying is that at Level 2 the fighter does almost the same damage as the monk while having about triple the survivability? Seems balanced!
I don't know about triple, but you can have the same AC without needing a pair of 16's to get there, you have probably 2 more hit points, and Second Wind has the potential to be a full heal at this level (and probably is, since nobody is going to wait until they are at 1 hit point to use it).Where does "triple the survivability" come from?
The expected value for a d6 (reroll every 1 or 2 once) can be calculated something like this:And yes, I'm aware two weapons isn't the best fighting style, but I was just responding to the statement that the Monk deals more damage than the Fighter at level 1. I'm not a maths guy, but it seems like Greatsword + Great Weapon Fighting isn't too far behind here (if you always rerolled anything below 3 the average would be 1 point less, but I have no idea how to map out "reroll a damage die of 1 or 2 but if it's 1 or 2 again keep it", lol) and you'd probably be better off taking another fighting style anyways.
There is no reasoning with people who desperately want to feel victimized by the Monk not being patently overpowered at 1st level.
well, we should.Yes, let's blame those stupid monks for wanting to punch and kick stuff rather than playing the game right!
Every now and then somebody reminds as how completely awful 2Handed fighting style is, so no new player will take it by mistake.The expected value for a d6 (reroll every 1 or 2 once) can be calculated something like this:
E of a d6 = (1+2+3+4+5+6)/6 = 3.5
E of a d6 reroll 1 or 2 once = (E+E+3+4+5+6)/6 = (3.5+3.5+3+4+5+6)/6 = 4.17
The argument is that you replace the occurences of 1 and 2 in the calculation of the expected value of the modified roll with the expected value of a normal roll. Pretty sure this method works.
So if that's correct, Greatsword with Great Weapon Fighting and 16 Strength would be 12.4 average damage?The expected value for a d6 (reroll every 1 or 2 once) can be calculated something like this:
E of a d6 = (1+2+3+4+5+6)/6 = 3.5
E of a d6 reroll 1 or 2 once = (E+E+3+4+5+6)/6 = (3.5+3.5+3+4+5+6)/6 = 4.17
The argument is that you replace the occurences of 1 and 2 in the calculation of the expected value of the modified roll with the expected value of a normal roll. Pretty sure this method works.
11,33 damageSo if that's correct, Greatsword with Great Weapon Fighting and 16 Strength would be 12.4 average damage?
Told everyone I'm not a maths guy, lol.11,33 damage
I corrected it to doubled unless you swap out the extra weapon for a shield.Where does "triple the survivability" come from?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.