Imperialus
Explorer
most campaigns I've run I generally go by something simmilar to the DMG. Anything that will end up being worth more than 25% of the total wealth avelable for your class though has to be roleplayed. Keeps archers from spending the better part of a session looking for ammo and stuff like that.
In my current campaign magic shops don't exists simply because for the most part shops don't exist. The world is still recovering from a devistating magical cataclysem that among other things created humans and turned elves into feral canabels. The ability to craft any magic items other than potions and scrolls is very rare. The only way you can learn those feats are through the mages guild and they have very tight controls over who they teach since magic was directly responsable for the cataclysem. Human civilization is spread over numerous hill forts and other small settlements. There are no real shops per say but rather numerous traveling merchants. Some of them are really quite wealthy and a few even have a small stock of magic weapons and armour but merchants themselves are rare and the ones stocking magic items show up once in a blue moon.
In my current campaign magic shops don't exists simply because for the most part shops don't exist. The world is still recovering from a devistating magical cataclysem that among other things created humans and turned elves into feral canabels. The ability to craft any magic items other than potions and scrolls is very rare. The only way you can learn those feats are through the mages guild and they have very tight controls over who they teach since magic was directly responsable for the cataclysem. Human civilization is spread over numerous hill forts and other small settlements. There are no real shops per say but rather numerous traveling merchants. Some of them are really quite wealthy and a few even have a small stock of magic weapons and armour but merchants themselves are rare and the ones stocking magic items show up once in a blue moon.