Double training

Like for example some Wizard decides to use his retrain and for some weird reason wants to trade in his Arcana for, let's say, Nature....

A few levels later he regrets it and decides to retrain back the way it were.... but wait "Arcana" is not on your list! You can't change it back!


I know this example is a bit extreme, but it could happen... who knows...
 

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Tzepish said:
I just assumed it was for safety, just in case some rules corner-case arises, and something weird happens because Arcana/Religion isn't technically on the Wizard/Cleric class list.

Also, the Ranger class gives you a choice between Dungeoneering and Nature, along with three other skills, to be trained in at 1st level. If Dungeoneering and Nature were not on the class list, it could be inferred that the Ranger could not be trained in both Dungeoneering and Nature using his 1st-level skill slots (or even that if you chose Dungeoneering, that meant Nature was not a class skill for you).

As has been said, I think the layout is unclear. You get a description of how many skills the character is trained in, and then there's a list of the skills that are class skills. Some classes descriptions specify one or two skills that a character must be trained in, but that doesn't mean those are exceptions to the "no double-training" rule.
 

Zsig said:
Like for example some Wizard decides to use his retrain and for some weird reason wants to trade in his Arcana for, let's say, Nature....

A few levels later he regrets it and decides to retrain back the way it were.... but wait "Arcana" is not on your list! You can't change it back!


I know this example is a bit extreme, but it could happen... who knows...

Actually skill feats don't have to be class skills. I don't think that class skills mean anything after character creation with the current books. Maybe in later books we'll get a feat that adds +2 to class skills or something but currently we have none.
 

Byronic said:
I think it's just a mistake in the book.
Yeah. Exactly like Nature (Int) in the Wizard's skill list. It's not a special bonus, it's just insufficient proofreading.

Cheers, -- N
 

jelmore said:
Also, the Ranger class gives you a choice between Dungeoneering and Nature, along with three other skills, to be trained in at 1st level. If Dungeoneering and Nature were not on the class list, it could be inferred that the Ranger could not be trained in both Dungeoneering and Nature using his 1st-level skill slots (or even that if you chose Dungeoneering, that meant Nature was not a class skill for you).
This. They established a standard format and stuck with it.

I found it a bit odd when I first saw it, but it makes sense.
 

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