Hriston
Dungeon Master of Middle-earth (He/him)
Leveling up requires training in my games too. It’s a flat five days (or ten days without a tutor if you’re below a certain level) at each level. The training costs are what increases with level. (It’s basically the 1E system.)I generally require downtime to level (training, practice, etc.). At the same time they can gather information or manage businesses / stongholds, search of clues and/or jobs/adventures, etc. We haven't formalize it, but my rule of thumb is 1 week/level full time training to gain a level or 1 month / level if it is part time (doing other downtime activities). Because of this, almost all of our downtime activities happen between levels.
In you games, when someone has enough XP to level and it’s a good time to pause the current adventure, how does the downtime actually take place? Does the player say they are setting aside the time, or is it a case of you, the DM, carving out a period where nothing is happening that requires anyone to go on an adventure?