Sorcerers Apprentice
Hero
My game has no formal downtime, and only vague tracking of time between adventures. If any characters have long term activities, they may progress an arbitrary amount between adventures.
I have some questions about this:
Is the regularity of downtime part of the premise agreed on by the group, or is it something the DM decided in setting up the campaign (could be both)?
Do the players know how much downtime they’re going to have each time, or does the DM sometimes cut it short with a new mission or other complications?
I'm assuming when you guys say training in the downtime, you mean they get bonus XP for training? Because how else would you train skills?
That has nothing to do with the game rules and everything to do with the DM and the campaignD&D 5e is too stingy with Downtime. If you want to cast something like Temple of the Gods enough times (365) to make it permanent. Except that you don't get enough downtime days to do even that one to permancy.
What sort of complications do you like to use?Pretty much. Occasionally, depending on the player, I'll throw in unexpected complications if I think they'll have fun with it.
Occasionally it's something we'll resolve at the start of the game. For example if they're opening a bar and there's uncertainty about how well it's going to go we'll do some quick checks. But if I think that will take more than a few minutes, we'll deal with most of it offline.
There are also times when there are gray areas. For example when the group was funding a small army as part of a revolution, some of the paperwork and logistics were handled as part of the game some of it was handled offline.
Do the players ever misapprehend or ignore the “needs of the story” and take downtime anyway, or are they a fairly cooperative group?It depends on the needs of the story. Sometimes an adventure or set of adventures keep the party moving at a fast pace with very little downtime beyond occasional shopping stops. Other times, there will be plenty of downtime. We often handle activities during that time off-screen. People will email me with their goals for the time and I'll start the next session with an overview of how it went. Sometimes we'll go around the table for highlight scenes from each player.
What sort of complications do you like to use?