OK, I decided to go and do some research, both for those who had never seen it before, as well as for those who maybe didn't remember it as well as others. This post, in fact, contains a number of quotes from the actual article (thank you Dragon CD-rom archives!)
The witch "class" in the DMG is not a class at all; it is a suggested variant spell list, with a few suggestions on how to make a class out of the idea.
The witch class in Dragon Magazine #114 was a revision done by Bill Muhlhausen of an article that first appeared in #43.
In contrast to the DMG witch: "It must be noted that the witch is a very powerful spell-caster. It could conceivably be used as a player character on an experimental basis, but it works best as an NPC used to challenge parties of adventurers on a long-term basis. The class has been deliberately given extraordinary spellcasting powers, in terms of numbers of spells available and the power of individual spells; player-character witches may prove to be overwhelming, but NPC witches are thus. better able to challenge large groups of adventurers. The decidedly evil nature of the witch (as a rule) is also a point against its use as a player-character class."
Though based loosely on the wizardly classes, it is not intended as a subclass thereof, as it is something completely different. They can use both arcane and divine magic, and are actually more like druids than either class. They use nature-based magic, but also enchantments to manipulate humanoids. They gain new spells by sacrificing and praying to archfiends, which send their servants to teach the spells to the witch.
Yes, they make magical as well as alchemical items. At 3rd level they brew poisons and narcotics; at 4th they brew a "truth drug"; at 5th they brew love potions. At 6th level they make potions and scrolls. At 7th level, they make candles that have various effects (philter of love, protection from good/evil, truth drug, telepathy, curative, and curse). At 9th level they can use both arcane and divine scrolls; at 10th level they can acquire a familiar. At 12th level they can make wands and one-shot items. At 13th, they can make an ointment that allows a user to fly as the spell. At 15th, they can make a doll (voodoo doll eh?) that controls a living creature. At 16th, they can make rings, wondrous items, and other permanent items. At 17th, they use the spell fascination once per day. At 20th, they age at 1/10 rate for the rest of their lives. At 21st, they can use limited wish 1/month. At 22nd, they can shapechange once per day.
Specifics on their spell use...
Their list of available spells is as follows:
First level: Change self, Charm man I, Control vapor, Cure wounds, Darkness, Detect evil, Detect illusion, Detect poison, Faerie fire, Find familiar, Give wounds, Light, Magic disk, Mending, Minor quest, Read languages, Reflected image, Seduction I, Sleep, Unseen servant
Second level: Bless, Charm man II, Detect invisibility, ESP, Find traps, Hold person, Hold portal, Identify, Knock, Locate object, Magic mouth, Nature call, Pacify, Pit, Purify food & drink, Pyrotechnics, Seduction II, Speak with animals, Speak with plants, Speak in tongues
Third level: Calm, Clairvoyance, Comfort, Continual light, Cure disease, Dissipate vapor, Fireball, Invisibility, Lightning bolt, Mystic rope, Phantasmal force, Phantom light, Plant entrapment, Prot. from normal missiles, Remove curse, Seduction III
Fourth level: Charm monster, Control fluid, Cure/cause serious wounds, Glyph of warding, Hallucinatory terrain, Infravision, Levitate, Mirror image, Neutralize poison, Plant growth, Polymorph other, Polymorph self, Seduction IV, Shock, Strength, Wall of water
Fifth level: Animal growth, Anti-magic shell, Charm animal, Immunity, Insect plague, Monster summoning I, Oracle, Produce flame, Seduction V, Slow, Spirit, Teleport, Transmute rock to mud, Weakness, Water breathing, Wizard eye
Sixth level: Animate dead, Cancel life level, Evaporate fluids, Haste, Leomund?s secret chest, Lower water, Seduction VI, Telekinesis, True sight, Vision crystal, Wards of defense, Worship
Seventh level: Astral projection, Call spirit, Control lycanthrope, Control undead, Find the path, Fire storm, Geas, Legend lore, Love, Seduction VII, Stone to flesh, Wall of ice
Eighth level: Charm man III, Clone, Death, Dispel enchantment, Mass polymorph, Reincarnation, Rusting touch, Seduction VIII, Summon devil, Temporary resurrection, Wasting, Youth
Obviously, this list contains a fair number of new spells; in fact, 5 pages of them! I'm not going to go to the trouble to list them all. Suffice to say, I hope to have made the point that the witch is more than "wizard who can make magic items," especially due to the flavor text. Now, whether or not the powers that be think that this is enough to make it different enough to be worthy of inclusion in a future volume... well, that I cannot say.
