Hmmmm, hold on let me get my soap box.
I've read most of the posts on this so far and want to summarise a few thoughts on what has been said.
1) Chainmail was always going to be a tough game to get going mainly I think due to the competition, (Games Workshop as the prime example). I don't think enough thought was given to the rational of the game, a skirmish game is very close to the combat of D&D anyway, but more limited and I would have thought few RPG'ers would have have the incentive to try it out.
2) There is much debate about the future of D&D and if it will be
eventually sold, or how many books/revisions of the core rules will be done if it is.
If Hasbro or WotC become more disinterested we will be in the same place we were a few years ago, with crap products. If selling it stimulates and keeps the game fresh, good. It is a very strong brand and I think it will survive.
Don't think for one second any owner will not revise the core books, they will. Mostly for commercial reasons but also because over time people want to addess the games bad points. Games Workshop operate on a three year cycle for thier core games, (or at least used to).
3) Magazines Sale
I think the sale of Dragon is a mistake, it's the ideal vehicle to
showcase new products. The good news is that it should become more balanced and it seems as if it is in good hands.
Dungeon shoudn't be affected too much I don't think.
OVERALL
My biggest concern is that the quality of material from WotC, (which is, IMHO excellent), will be detrimentally affected by any of the changes.
Oh well, anyone disagree? (especially anyone with inside knowledge)
Re
Ssendam