5E Dragon Talk on Tyranny of Dragons

Ash Mantle

Adventurer
Dragon Talk joins Wes Schneider and Chris Perkins to talk about the upcoming Tyranny of Dragons adventure book.
Dragon Talk on Tyranny of Dragons; their segment begins at 01:00:06, enjoy.
Tyranny of Dragons Wizards product page


  • Tyranny of Dragons will combine Hoard of the Dragon Queen and the Rise of Tiamat into a singular volume.
  • It'll feature a new and reworked opening chapter, reworking it into the epic campaign opening that this epic adventure deserves.
  • It'll incorporate public feedback on the encounters that were originally used in the books, and will be modifying and rebalancing the encounters based on that feedback.
  • It'll feature a new appendix, which'll include a thirty-page concept art gallery.
  • This book's bestiary will be something special, and its layout is a "splendid marriage of art and text".
  • Hydro74 will be designing the new cover.
  • Release Date is 22 October, 2019, only in gaming stores.

Interestingly, draconians from Dragonlance and Takhisis vs Tiamat (they're the same), were brought up as topics for future Dragon Talks.
Chris Perkins also mentioned they wrapped up a story bible for a yet to be named and announced adventure.
 
Last edited:

Parmandur

Legend
That is ridiculous. The starter set was first and was fantastic. And the adventure wasn’t as bad as the falling sky’s folk would like everyone to believe.
Heck, not only is it getting a re-release, HotDQ and RoT are still in print and outselling most other RPGs entire rulesets.

Perkins noted in this interview how rare it is to get a chance to return to a D&D product like this.

Noticed there was a fair amount of talk about Dragonlance when I listened live in Twitch: how this was conceived as Dragonlance in the Realms, how Tiamat relates to Takhis, Draconians and how they need to talk about them on Lore You Should Know soon, etc. It struck me as odd on Friday, but with the DMsGuild rumors going about how I wonder if they might be pushing a Dragonlance setting to coincide with Tyranny of Dragons.
 

Parmandur

Legend
Agreed! I really enjoyed running it at the time. Yes, I changed a few things, but who doesn’t?
Perkins was pretty straightforward about the issues with the originals in this interview, and how the schedule and fluctuating state of the rules and limited playtest time compared to later Adventure books.
 

Parmandur

Legend
Does Tyranny fit as a Dragonlance story?
Considering that it is a riff on the original DL storyline, it fits handily, yes. The original books have advice on setting Tyranny in Dragonlance, Eberron and Greyhawk, instead of the Sword Coast. It involves a lot of filing off of serial numbers, but not difficult.
 

cmad1977

Adventurer
Does Tyranny fit as a Dragonlance story?
I thought it was basically Dragonlance with Forgotten Realms names and places.

No Lance I guess or much riding if Dragons(My PCs flew a couple) but that could easily be changed.
There is a floating Castle though.

We wound up having a really great 2nd half of the adventure after I kinda messed up the first half.
 

Parmandur

Legend
?!

That was staring me in the face THIS WHOLE TIME?!

man I just didn't see it

Well cool.
?!

That was staring me in the face THIS WHOLE TIME?!

man I just didn't see it

Well cool.
I don't think they ever particularly tried to hide that: similar to how PotA riffs on the Temple of Elemental Evil or Out of the Abyss works with some DQ material.
 

pukunui

Adventurer
As much as it does have some strong DL themes, the Tyranny of Dragons story is also a believable follow-on from some old FR lore.

In the 2e Cult of the Dragon book, it talks about how members of the Church of Tiamat have been trying to infiltrate and usurp the cult pretty much since its inception. In the 3e Dragons of Faerûn book, it talks about how Tiamat has all these grand plans ... which ultimately got disrupted by the Spellplague.

Having the Cult of the Dragon become focused on living dragons instead of undead ones and obsessed with bringing Tiamat into the world makes sense in that context. (It was just poorly conveyed in the adventures themselves.)
 

Parmandur

Legend
As much as it does have some strong DL themes, the Tyranny of Dragons story is also a believable follow-on from some old FR lore.

In the 2e Cult of the Dragon book, it talks about how members of the Church of Tiamat have been trying to infiltrate and usurp the cult pretty much since its inception. In the 3e Dragons of Faerûn book, it talks about how Tiamat has all these grand plans ... which ultimately got disrupted by the Spellplague.

Having the Cult of the Dragon become focused on living dragons instead of undead ones and obsessed with bringing Tiamat into the world makes sense in that context. (It was just poorly conveyed in the adventures themselves.)
Oh, yeah, it works on it's own terms (with a little elbow grease). But also not extremely difficult to translate into a DL Adventure, as HotDQ even includes some help in doing.
 

Parmandur

Legend
As much as it does have some strong DL themes, the Tyranny of Dragons story is also a believable follow-on from some old FR lore.

In the 2e Cult of the Dragon book, it talks about how members of the Church of Tiamat have been trying to infiltrate and usurp the cult pretty much since its inception. In the 3e Dragons of Faerûn book, it talks about how Tiamat has all these grand plans ... which ultimately got disrupted by the Spellplague.

Having the Cult of the Dragon become focused on living dragons instead of undead ones and obsessed with bringing Tiamat into the world makes sense in that context. (It was just poorly conveyed in the adventures themselves.)
So, a little research has turned up the interesting tidbit that the Cult of the Dragon was introduced in Dragon 110 in an article by Ed Greenwood that was opened up with the frame of "hey, you can use these guys to put the DL modules in your Homebrew campaign without interplant travel!" which is precisely what ToD ended up doing:

The series of DRAGONLANCE mod-
ules and novels from TSR, Inc., have given
us a detailed campaign setting dominated
by warring dragons: the world of Krynn.
This world is an admirable setting in which
to begin an AD&D® game campaign, or a
nice place to visit (via interplanar spells)
for player characters in an established cam-
paign.

Krynn is otherwise rather difficult to
integrate into an ongoing AD&D campaign.
It is too polarized a world for casual adven-
turing, and comes complete with its own
gods, powerful magic, and large-scale strife-
in-progress. For those DMs who like their
dragons less dominant, but still fancy some
sort of dragonkind organization or power
group (rather than using dragons as a suc-
cession of isolated, unsuspecting targets), I
present some details of the mysterious Cult
of the Dragon, from my Forgotten Realms
campaign.

Less powerful thus, necessarily more
secretive than the forces at work in
Krynn, this group of human dragon-
worshipers (and a splinter group or inde-
pendent sect, the devil-worshiping Dragon
Lords who serve Tiamat directly) has been
one of the behind-the-scenes continual
adversaries for a group of quite energetic
players over the last five years or so. There
is no reason its activities could not serve as
a similar incentive to challenging adven-
tures in other campaigns.
 

Xenonnonex

Adventurer
That is ridiculous. The starter set was first and was fantastic. And the adventure wasn’t as bad as the falling sky’s folk would like everyone to believe.
Not really no. The Starter Set was first and fantastic. And I am not talking about the first 5e adventure. I am talking about Hoard of the Dragon Queen. The adventure that very nearly killed 5e. The adventure that had completely forgettable npcs and fights. And was so on the rails that any deviation from the rails would completely break the adventure.

Sure people try to justify the encounter building rules were not out when they wrote the adventure. But the adventure writing itself was just so very bad.
 

gyor

Adventurer
If this sells well, I wonder if they do this to Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage and if so what extras would they put in it?
 

Advertisement

Top