redkobold
Explorer
One of my players created a dragonborn and we were both a little puzzled that the green dragon poison breath weapon only did damage so I have house ruled the following tweaks. By the way, this tweak will also apply to a green dragon in the adventure (LMoP) that they will inevitably meet. Muha Muha Muwhahahahaha! Sorry.
Original:
Draconic Ancestry - Green Dragon - Acid Damage Type Breath Weapon 15' cone (Con. save)
2d6 damage, half damage on a successful Con. save.
Cannot be used again until after a short or long rest.
Homebrew:
Draconic Ancestry - Green Dragon - Acid Damage Type Breath Weapon 15' cone ([HI]Dex. save[/HI] and Con. save)
2d6 damage, half damage on a successful [HI]Dex. save.[/HI]
[HI]Poisoned condition (disadvantage on Attack rolls and Ability checks) until a successful Con. save.[/HI]
Cannot be used again until after a [HI]long[/HI] rest.
[HI]At higher level he can take an Enhanced Breath Weapon Feat that will also do 1d6 ongoing damage in addition to the Poisoned condition until the successful Con save. (The green dragon will already have this enhancement).[/HI]
Thoughts? Concerns?
Original:
Draconic Ancestry - Green Dragon - Acid Damage Type Breath Weapon 15' cone (Con. save)
2d6 damage, half damage on a successful Con. save.
Cannot be used again until after a short or long rest.
Homebrew:
Draconic Ancestry - Green Dragon - Acid Damage Type Breath Weapon 15' cone ([HI]Dex. save[/HI] and Con. save)
2d6 damage, half damage on a successful [HI]Dex. save.[/HI]
[HI]Poisoned condition (disadvantage on Attack rolls and Ability checks) until a successful Con. save.[/HI]
Cannot be used again until after a [HI]long[/HI] rest.
[HI]At higher level he can take an Enhanced Breath Weapon Feat that will also do 1d6 ongoing damage in addition to the Poisoned condition until the successful Con save. (The green dragon will already have this enhancement).[/HI]
Thoughts? Concerns?