bjorn2bwild
First Post
unfortunately, both astral fire and blade opportunist require dex 13
bjorn2bwild said:unfortunately, both astral fire and blade opportunist require dex 13
Wik said:High strength is nice, though. Remember that pallies get a minor action at-will that lets them add their strength modifier to an attack... couple that with pretty much any of their at-wills, and they're adding twice their strength modifier to every attack they make. Our own Dragonborn Pally did just that - dealing 1d6+6 on an average attack, each round.
daddystabz said:Str is not a dump stat for a Paladin. Some of their prayers allow them to add their str to attacks and many of their other abilities are based on either Str or Cha or Wis.
Well, except, for, if you're planning on epic levels, the +1s across the board (and, since there are 7 stat increases 1-30, the odd points from the last three boosts; if you want an optimized 30th level char, you need to take the last three round in a circle unless you started with odd stats). This does mean that if you're planning for epic feats requiring a 13, you need to start with an 11, or a 12 for Paragon feats requiring a 13.Lurker37 said:You'll need to increase any stat you use to hit with at every chance you get. So if you plan to use both Str and Cha based powers, that means that all your stat increases are already spoken for.
Dragonbreath will nearly always be linked to a primary stat -- it keys off any physical stat, and -most- classes Dragonborn want to play have a physical stat they care about. (exceptions: DB Fey Warlock, DB Cha paladin). Also, don't forget that it A. attacks reflex, and B. autoscales by tier. A 30th level, non-demigod character DB who started with an 18 in in a primary trait will have a +8 bonus in their primary stat, +6 for DB's inherent bonus, plus 15 = 29. I don't think p42 is that useful, so I'll look at some l30 critters -- The Ancient Red Dragon has a reflex 43, so you hit it on a 14 (unless you're a fighter, and hit it on a 13); much more often than you hit its AC of 48 with the same bonuses plus a proficiency bonus. The Tarasque has a more reasonable Reflex of 38, so you'll hit it on an easy 9. Much more importantly, the highest level minion we have is the Lich Vestage, level 26, with reflex 40 -- a 26th level non-fighter can have a +8 stat bonus, so is at +27 base, hitting on a 13, without bonuses. That's not that bad, but it's easy enough to boost with helper powers, I think. (which given that minion's defenses, you might want anyway. Vestages are pretty tough to take down!)Lurker37 said:Dragonbreath will become useless for minion-clearing if it's not linked to a primary stat - imagine needing an 18 to hit even minions by level 28. Even as it is, while you start off rolling 8 or 9 to hit, even with a primary stat that started at 18 (with racial bonus) you end up needing to roll 13 to hit the average monster at level 30 (DMG p42).
Lurker37 said:Cha-based paladins will be castingspellsprayers with their holy symbol more often than they're swinging their weapons - they feel more like the 3E cleric in some ways. The problem I see with this is that as defenders they'll usually have monsters in their face, meaning that any ranged or area power will provoke an OA.