Kichwas
Half-breed
Lurker37 said:You'll need to increase any stat you use to hit with at every chance you get. So if you plan to use both Str and Cha based powers, that means that all your stat increases are already spoken for.
An avenging paladin, basically a DPS toon (damage per second), yes, but a protection paladin is more interesting in being a target - and in a min/max game, in any choice between increasing your chance to be focused on and dealing out damage, the protection paladin should choose chance to be a focus - which really does mean, max out Cha and Wis and gimp Str. Cha for your powers, Wis as it boosts up so many of the Cha powers.
mneme said:Cha based paladins are an interesting beast, actually. They do tend to attract attention, but as ranged defenders, their best bet is actually to challenge a foe in melee (but not marked by) another character, or ideally more than one. The monster's then got the fun choice of charging past several defenders (drawing mutliple AoOs) to get at the happy paladin, or sit there, attack in melee, and take a pile of damage every round. A lovely choice...for the PCs.
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The only needs a Cha-paladin has for Str are Divine Strength (after all, not -all- monsters drop saves you need to save Divine Mettle for) and AoOs.
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The defense question is interesting--a Cha-paladin -will- have a lower total set of defenses than a Str-paladin -- but they'll also be very, very flexible
Honestly don't see myself, on a Cha paladin, -ever- using Divine Strength. The other Channel Divinity powers are -always- better options for my role in the group - defending and making myself the prime target.
A protection based paladin, which is the Cha line, is not there to deliver hits and damage, but to take hits and damage. You want to be dangerous to ignore, but you don't need to be so dangerous if they pay attention to you. In fact you are -more- effective if you can be less harmful if paid attention to, because that encourages critters to pay attention to you.
I've actually been thumbing through my book noting down all the ways I can -give- enemies combat advantage against me. Trying to find every trick in the book I can to paint a big bullseye on my character.
Even if I have to charge into the middle of them and lay down prone... for a protection paladin, that's actually a wise tactic. (and similar to what goos prot paladins in World of Warcraft do, btw).
The purpose of a defender is to say "hey, hit me, not those other guys!" so that the rest of the group can then unleash the full potential off all their offensive abilities while the cleric spams healing on me without having to split the heals up between me and several others - or at the least, having to burn as few as possible on others.
A final note, in my Cha pally build to 20 on page 1, if I recall right, all of the abilities I took are about swinging my weapon. None of them about prayers.
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