HolyMan
Thy wounds are healed!
End of Round 2
The melee turns chaotic as swords clash, spells light up the area, and battle cries fill the air. The companions fight with the determination of true heroes, where one fails another is there to succeed and the enemy is soon in disarry but fight on savagely to thier cold stony deaths.
Flints out cry causes both Tas and Tanis to act. The kender throws a dagger right into the dragonman's hide and the distraction let's Tanis finish him with a quick jab of his sword. Heeding Sturm's warning he pulls the sword out quickly.
Goldmoon and Riverwind both seeing the dragonman that Tanis left alone to help his friend they both attack. And the stone goes wide for fear of hitting her beloved, while Riverwind's strike hits but can not penetrate the scaly hide. The draconian turns to attack Riverwind his stirke blocked by the warriors own blade. They stand locked in combat.
Caramon misses his huge opponent but smiles all the same as the thing takes two bolts of magical energy to the chest. Shaking it's head it tries to strike out but Caramon's shield takes the blow. Weaken Caramon knows if he can just get passed it's defenses once he will be able to finish this monster.
Sturm wastes no time dispatching the first of his opponents while avoiding the second. It is almost reflex as his years of training and adventuring with his friends have prepared him better than if he had spent a dozen lifetimes training with the knights and their "single combat only tactics". He sighs at the thought, but it is true if your enemy fights in numbers than you need to be ready for it.
And speaking of numbers... the companions hear a horn in the distance somewhere to the south.
BHHAATT... BHAT... BHAT...
And then they see a mile or more down the road more winged monsters headed towards them. Their answering horn embolding the creatures that they already fight.
[sblock=Combat]
8 Draconians - 4 dead, 1 wounded, one asleep
1 Draconian in melee with Sturm
Wounded Draconian (14dmg) fighting Caramon
1 Draconian fighting Riverwind
Flint and Tanis free to chose new target.
Tas, Raistlin, and Goldmoon in center of circle made by warriors.
NOTE: Ignore Riverwinds dmg roll I thought I scored a hit but his AC is different from the orginial due to fighting feat, and the draconian missed by one. And I had to roll Sturm's att to see if he killed the draconian (needed to know if it would get an attack or not).
Round 3 Heroes are up! [/sblock]
The melee turns chaotic as swords clash, spells light up the area, and battle cries fill the air. The companions fight with the determination of true heroes, where one fails another is there to succeed and the enemy is soon in disarry but fight on savagely to thier cold stony deaths.
Flints out cry causes both Tas and Tanis to act. The kender throws a dagger right into the dragonman's hide and the distraction let's Tanis finish him with a quick jab of his sword. Heeding Sturm's warning he pulls the sword out quickly.
Goldmoon and Riverwind both seeing the dragonman that Tanis left alone to help his friend they both attack. And the stone goes wide for fear of hitting her beloved, while Riverwind's strike hits but can not penetrate the scaly hide. The draconian turns to attack Riverwind his stirke blocked by the warriors own blade. They stand locked in combat.
Caramon misses his huge opponent but smiles all the same as the thing takes two bolts of magical energy to the chest. Shaking it's head it tries to strike out but Caramon's shield takes the blow. Weaken Caramon knows if he can just get passed it's defenses once he will be able to finish this monster.
Sturm wastes no time dispatching the first of his opponents while avoiding the second. It is almost reflex as his years of training and adventuring with his friends have prepared him better than if he had spent a dozen lifetimes training with the knights and their "single combat only tactics". He sighs at the thought, but it is true if your enemy fights in numbers than you need to be ready for it.
And speaking of numbers... the companions hear a horn in the distance somewhere to the south.
BHHAATT... BHAT... BHAT...
And then they see a mile or more down the road more winged monsters headed towards them. Their answering horn embolding the creatures that they already fight.

[sblock=Combat]
Code:
Character HP AC In Hand/Condition
Sturm 44/45 3 Brightblade&shield/none
Raistlin 8/8 5 StaffofMagius/none
Caramon 51/51 5 l.sword&shield/none
Tas 15/15 5 hoopak/none
Tanis 35/35 3 l.sword/none
Flint 39/42 6 h.axe&shield/none
Goldmoon 19/19 8 sling/none
Riverwind 34/34 4 l.sword/none
8 Draconians - 4 dead, 1 wounded, one asleep
1 Draconian in melee with Sturm
Wounded Draconian (14dmg) fighting Caramon
1 Draconian fighting Riverwind
Flint and Tanis free to chose new target.
Tas, Raistlin, and Goldmoon in center of circle made by warriors.
NOTE: Ignore Riverwinds dmg roll I thought I scored a hit but his AC is different from the orginial due to fighting feat, and the draconian missed by one. And I had to roll Sturm's att to see if he killed the draconian (needed to know if it would get an attack or not).
Round 3 Heroes are up! [/sblock]
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