Tequila Sunrise
Adventurer
Dragons of the Dying Earth
So I’ve gotten a bit tired of the same old sacred co…I mean, dragons. I never liked how there are hierarchies of power within dragon-kind (reds are biggest and baddest of the chromatics, whites and blacks are the retarded step children, LG metallics can play house with mortals but CGs inexplicably can’t). I like how 4e has made different species act differently in combat, but what’s with greens going from skirmisher mode to controller? Anyway, it’s become apparent since 4e’s release that it’s harder to make solo fights interesting than others, so I thought I’d make dragons elites instead and then shake up some draconic traditions while I’m at it. So far I have four species:
[sblock] Shadow: Selfish and malicious, shadow dragons are the terror of mortals everywhere. It is said that the first necromancers stole the secrets of undeath from the shadow dragons. Many dragon victims become dragon wights, undead that serve as minions and emergency meals at the same time. Shadow dragons prefer to stalk the wilderness searching for prey. At leisure, shadow dragons are gray or black, but they can change the color of their scales to match their environment. Shadow dragons seem to enjoy hunting well armed mortals, for the challenge they provide and the final despair and terror they experience before a dragon makes its kill.
Flame: Passionate and creative, flame dragons are known for their fiery moods. Some are sensitive artistes, while others are vainglorious berserkers. Flame dragons come in a variety of bright colors, usually yellows, oranges and reds. Flame dragons are often accompanied by flame elementals, who they share a primal bond with.
Polar: Calm and thoughtful, polar dragons are known for their knowledge. Some are generous with their wisdom, while others jeoulously guard and abuse as many secrets as they can. Polar dragons appear in a range of soft pastel colors, usually blues, greens and purples. Polar dragons are often accompanied by frost elementals, who they share a primal bond with.
Silver: Friendly and benevolent, silver dragons spend as much time among mortals as they do with their own kind. These dragons have the magical ability to change their shape, and often do so in order to seamlessly blend in with their social environment. Though most often silver, this species also produces individuals of other metallic hues.[/sblock]
Elder Shadow Dragon
[sblock]
Level 30 Elite Lurker (Leader)
Gargantuan Natural Magical Beast (dragon)
Initiative +22
Senses Perception +22; Darkvision
Hit Points 426
AC 44; Fortitude 42; Reflex 44; Will 40
Resist 40 necrotic
Saving Throws +2
Speed 8, fly 16 (hover), overland flight 24
Action Points 1
Bite (standard; at-will) • Necrotic
Reach 4; +35 vs. AC; 3d10 +11 damage and 6d6 necrotic damage.
Claw (standard; at-will)
Reach 4; +35 vs. AC; 3d10 +11 damage.
Draconic Fury (standard; at-will)
The dragon makes two claw attacks
Breath Weapon (standard; recharge 5-6) • Necrotic
Close blast 4; +33 vs. Reflex; 4d10 +19 necrotic damage and the target takes a -2 penalty to defenses, is blinded and is weakened (save ends all).
Scaly Camouflage (minor; recharge 4-6)
The dragon gains total concealment.
Alignment Evil
Languages Common, Draconic
Skills Acrobatics +27, Athletics +27, Endurance +22, Religion +20, Stealth +32
Str 24 (+22)
Con 14 (+17)
Dex 24 (+22)
Int 10 (+15)
Wis 14 (+17)
Cha 10 (+15)[/sblock]
Dragon Wights
[sblock]
Level 30 Soldier
Medium Natural Animate (undead)
Initiative +20
Senses Perception +15; Darkvision
Hit Points 275
AC 46; Fortitude 42; Reflex 44; Will 40
Immune disease, poison; Resist 40 necrotic; Vulnerable 5 radiant
Speed 6
Claw (standard; at-will)
Reach 1; +37 vs. AC; 3d8 + 10 necrotic damage and the target is marked until the end of the wight’s next turn; see also bane of life.
Bane of Life
When the thrall hits with an opportunity attack, the target gains vulnerability 15 necrotic (save ends).
Alignment Evil
Languages Common
Skills: Acrobatics +20, Athletics +20
Str 10 (+15)
Con 10 (+15)
Dex 10 (+15)
Int 10 (+15)
Wis 1 (+10)
Cha 1 (+10)[/sblock]
Elder Flame Dragon
[sblock]
Level 30 Elite Artillery (Leader)
Gargantuan Natural Magical Beast (dragon)
Initiative +15
Senses Perception +15; Darkvision
Hit Points 426
AC 42; Fortitude 42; Reflex 44; Will 40
Resist 40 fire
Saving Throws +2
Speed 8, fly 16 (hover), overland flight 24
Action Points 1
Immolate (standard; at-will) • Fire
Ranged 30; +37 vs. Reflex; 6d8 +20 fire damage and the target takes a -2 penalty to defenses until the end of the dragon’s next turn. Secondary Attack: +35 vs. Fortitude; this attack bypasses the target’s fire resistance.
Bite (standard; at-will) • Fire
Reach 4; +35 vs. AC; 3d6 +9 damage and 6d4 fire damage.
Claw (standard; at-will)
Reach 4; +35 vs. AC; 3d6 +9 damage.
Draconic Fury (standard; at-will)
The dragon makes two claw attacks
Breath Weapon (standard; recharge 5-6) • Fire
Close blast 4; +37 vs. Reflex; 4d10 +19 fire damage and ongoing 15 fire damage (save ends).
Alignment Unaligned
Languages Common, Draconic, Primordial
Skills Acrobatics +27, Athletics +22, Endurance +20
Str 14 (+17)
Con 10 (+15)
Dex 24 (+22)
Int 14 (+17)
Wis 10 (+15)
Cha 24 (+22)[/sblock]
Elder Flame Elemental
[sblock]
Level 30 Soldier
Gargantuan Elemental Magical Beast (fire)
Initiative +20
Senses Perception +15
Hit Points 275
AC 46; Fortitude 42; Reflex 44; Will 40
Immune disease, poison; Resist 40 fire; Vulnerable 5 cold
Speed Fly 16 (hover)
Flame’s Touch (standard; at-will)
Reach 4; +37 vs. AC; 3d8 + 10 fire damage and the target is marked until the end of the elemental’s next turn. If a marked target makes an attack that does not include the elemental, the target takes 15 fire damage.
Alignment Unaligned
Languages Common, Primordial
Skills: Acrobatics +20, Athletics +20
Str 10 (+15)
Con 10 (+15)
Dex 10 (+15)
Int 6 (+13)
Wis 10 (+15)
Cha 6 (+13)[/sblock]
Elder Polar Dragon
[sblock]
Level 30 Elite Controller (Leader)
Gargantuan Natural Magical Beast (dragon)
Initiative +15
Senses Perception +15; Darkvision
Hit Points 550
AC 44; Fortitude 42; Reflex 44; Will 40
Resist 40 cold
Saving Throws +2
Speed 8, fly 16 (hover), overland flight 24
Action Points 1
Winter’s Chill (standard; at-will) • Cold
Ranged 30; +33 vs. Reflex; 6d6 +18 cold damage and the target takes a -2 penalty to defenses and is restrained until the end of the dragon’s next turn. Secondary Attack: +31 vs. Fortitude; this attack bypasses the target’s cold resistance.
Bite (standard; at-will) • Cold
Reach 4; +35 vs. AC; 3d8 +10 damage and 6d6 cold damage.
Claw (standard; at-will)
Reach 4; +35 vs. AC; 3d8 +10 damage.
Draconic Fury (standard; at-will)
The dragon makes two claw attacks
Breath Weapon (standard; recharge 5-6) • Cold
Close blast 4; +33 vs. Reflex; 4d6 +17 cold damage and the target is restrained (save ends).
Alignment Unaligned
Languages Common, Draconic, Primordial
Skills Acrobatics +27, Athletics +22, Endurance +20
Str 14 (+17)
Con 14 (+17)
Dex 24 (+22)
Int 24 (+22)
Wis 10 (+15)
Cha 10 (+15)[/sblock]
Elder Frost Elemental
[sblock]
Level 30 Soldier
Gargantuan Elemental Magical Beast (cold)
Initiative +20
Senses Perception +15
Hit Points 275
AC 46; Fortitude 42; Reflex 44; Will 40
Immune disease, poison; Resist 40 cold; Vulnerable 5 fire
Speed Fly 16 (hover)
Winter’s Touch (standard; at-will)
Reach 4; +37 vs. AC; 3d8 + 10 cold damage and the target is marked until the end of the elemental’s next turn. If a marked target makes an attack that does not include the elemental, the elemental slides the target 4 squares as an immediate reaction.
Alignment Unaligned
Languages Common, Primordial
Skills: Acrobatics +20, Athletics +20
Str 10 (+15)
Con 10 (+15)
Dex 10 (+15)
Int 6 (+13)
Wis 10 (+15)
Cha 6 (+13)[/sblock]
Elder Silver Dragon
[sblock]
Level 30 Elite Soldier (Leader)
Gargantuan Natural Magical Beast (dragon)
Initiative +20
Senses Perception +20; Darkvision
Hit Points 550
AC 46; Fortitude 44; Reflex 42; Will 40
Resist 40 radiant
Saving Throws +2
Speed 8, fly 16 (hover), overland flight 24
Action Points 1
Bite (standard; at-will) • Radiant
Reach 4; +37 vs. AC; 3d8 +10 damage and 6d6 radiant damage.
Claw (standard; at-will)
Reach 4; +35 vs. AC; 3d8 +10 damage.
Draconic Fury (standard; at-will)
The dragon makes two claw attacks
Breath Weapon (standard; recharge 5-6) • Radiant
Close blast 4; +35 vs. Reflex; 4d8 +18 radiant damage and the target takes a -2 penalty to defenses, is blinded and is weakened (save ends all).
Radiant Gaze (minor; at-will)
Close burst 5; one target within the burst is marked until the start of the dragon’s next turn. If the target makes an attack which does not include the dragon, it takes 6 radiant damage and gains vulnerability to radiant 15.
Radiant Bellow (standard; encounter)
Close burst 5; 3 + (level) vs. Will; the target is affected by radiant gaze.
Radiant Rider (while mounted by an ally of the dragon’s level or higher; at-will) • Mount, Radiant
Whenever the rider is hit by an attack that does not include the dragon, the rider’s next attack deals an additional 3d6 radiant damage to the enemy who hit the rider.
Change Shape (minor; at-will) • Polymorph
A silver dragon can alter its form into that of any corporeal creature of its own size or smaller, including a unique individual (see Change Shape, page 280). While in another form, the dragon cannot use any of its natural powers except for radiant gaze and radiant bellow.
Alignment Good
Languages Common, Draconic
Skills Acrobatics +27, Athletics +27, Endurance +22, Religion +20, Stealth +32
Str 24 (+22)
Con 14 (+17)
Dex 24 (+22)
Int 10 (+15)
Wis 10 (+15)
Cha 14 (+17)[/sblock]
So I’ve gotten a bit tired of the same old sacred co…I mean, dragons. I never liked how there are hierarchies of power within dragon-kind (reds are biggest and baddest of the chromatics, whites and blacks are the retarded step children, LG metallics can play house with mortals but CGs inexplicably can’t). I like how 4e has made different species act differently in combat, but what’s with greens going from skirmisher mode to controller? Anyway, it’s become apparent since 4e’s release that it’s harder to make solo fights interesting than others, so I thought I’d make dragons elites instead and then shake up some draconic traditions while I’m at it. So far I have four species:
[sblock] Shadow: Selfish and malicious, shadow dragons are the terror of mortals everywhere. It is said that the first necromancers stole the secrets of undeath from the shadow dragons. Many dragon victims become dragon wights, undead that serve as minions and emergency meals at the same time. Shadow dragons prefer to stalk the wilderness searching for prey. At leisure, shadow dragons are gray or black, but they can change the color of their scales to match their environment. Shadow dragons seem to enjoy hunting well armed mortals, for the challenge they provide and the final despair and terror they experience before a dragon makes its kill.
Flame: Passionate and creative, flame dragons are known for their fiery moods. Some are sensitive artistes, while others are vainglorious berserkers. Flame dragons come in a variety of bright colors, usually yellows, oranges and reds. Flame dragons are often accompanied by flame elementals, who they share a primal bond with.
Polar: Calm and thoughtful, polar dragons are known for their knowledge. Some are generous with their wisdom, while others jeoulously guard and abuse as many secrets as they can. Polar dragons appear in a range of soft pastel colors, usually blues, greens and purples. Polar dragons are often accompanied by frost elementals, who they share a primal bond with.
Silver: Friendly and benevolent, silver dragons spend as much time among mortals as they do with their own kind. These dragons have the magical ability to change their shape, and often do so in order to seamlessly blend in with their social environment. Though most often silver, this species also produces individuals of other metallic hues.[/sblock]
Elder Shadow Dragon
[sblock]
Level 30 Elite Lurker (Leader)
Gargantuan Natural Magical Beast (dragon)
Initiative +22
Senses Perception +22; Darkvision
Hit Points 426
AC 44; Fortitude 42; Reflex 44; Will 40
Resist 40 necrotic
Saving Throws +2
Speed 8, fly 16 (hover), overland flight 24
Action Points 1
Bite (standard; at-will) • Necrotic
Reach 4; +35 vs. AC; 3d10 +11 damage and 6d6 necrotic damage.
Claw (standard; at-will)
Reach 4; +35 vs. AC; 3d10 +11 damage.
Draconic Fury (standard; at-will)
The dragon makes two claw attacks
Breath Weapon (standard; recharge 5-6) • Necrotic
Close blast 4; +33 vs. Reflex; 4d10 +19 necrotic damage and the target takes a -2 penalty to defenses, is blinded and is weakened (save ends all).
Scaly Camouflage (minor; recharge 4-6)
The dragon gains total concealment.
Alignment Evil
Languages Common, Draconic
Skills Acrobatics +27, Athletics +27, Endurance +22, Religion +20, Stealth +32
Str 24 (+22)
Con 14 (+17)
Dex 24 (+22)
Int 10 (+15)
Wis 14 (+17)
Cha 10 (+15)[/sblock]
Dragon Wights
[sblock]
Level 30 Soldier
Medium Natural Animate (undead)
Initiative +20
Senses Perception +15; Darkvision
Hit Points 275
AC 46; Fortitude 42; Reflex 44; Will 40
Immune disease, poison; Resist 40 necrotic; Vulnerable 5 radiant
Speed 6
Claw (standard; at-will)
Reach 1; +37 vs. AC; 3d8 + 10 necrotic damage and the target is marked until the end of the wight’s next turn; see also bane of life.
Bane of Life
When the thrall hits with an opportunity attack, the target gains vulnerability 15 necrotic (save ends).
Alignment Evil
Languages Common
Skills: Acrobatics +20, Athletics +20
Str 10 (+15)
Con 10 (+15)
Dex 10 (+15)
Int 10 (+15)
Wis 1 (+10)
Cha 1 (+10)[/sblock]
Elder Flame Dragon
[sblock]
Level 30 Elite Artillery (Leader)
Gargantuan Natural Magical Beast (dragon)
Initiative +15
Senses Perception +15; Darkvision
Hit Points 426
AC 42; Fortitude 42; Reflex 44; Will 40
Resist 40 fire
Saving Throws +2
Speed 8, fly 16 (hover), overland flight 24
Action Points 1
Immolate (standard; at-will) • Fire
Ranged 30; +37 vs. Reflex; 6d8 +20 fire damage and the target takes a -2 penalty to defenses until the end of the dragon’s next turn. Secondary Attack: +35 vs. Fortitude; this attack bypasses the target’s fire resistance.
Bite (standard; at-will) • Fire
Reach 4; +35 vs. AC; 3d6 +9 damage and 6d4 fire damage.
Claw (standard; at-will)
Reach 4; +35 vs. AC; 3d6 +9 damage.
Draconic Fury (standard; at-will)
The dragon makes two claw attacks
Breath Weapon (standard; recharge 5-6) • Fire
Close blast 4; +37 vs. Reflex; 4d10 +19 fire damage and ongoing 15 fire damage (save ends).
Alignment Unaligned
Languages Common, Draconic, Primordial
Skills Acrobatics +27, Athletics +22, Endurance +20
Str 14 (+17)
Con 10 (+15)
Dex 24 (+22)
Int 14 (+17)
Wis 10 (+15)
Cha 24 (+22)[/sblock]
Elder Flame Elemental
[sblock]
Level 30 Soldier
Gargantuan Elemental Magical Beast (fire)
Initiative +20
Senses Perception +15
Hit Points 275
AC 46; Fortitude 42; Reflex 44; Will 40
Immune disease, poison; Resist 40 fire; Vulnerable 5 cold
Speed Fly 16 (hover)
Flame’s Touch (standard; at-will)
Reach 4; +37 vs. AC; 3d8 + 10 fire damage and the target is marked until the end of the elemental’s next turn. If a marked target makes an attack that does not include the elemental, the target takes 15 fire damage.
Alignment Unaligned
Languages Common, Primordial
Skills: Acrobatics +20, Athletics +20
Str 10 (+15)
Con 10 (+15)
Dex 10 (+15)
Int 6 (+13)
Wis 10 (+15)
Cha 6 (+13)[/sblock]
Elder Polar Dragon
[sblock]
Level 30 Elite Controller (Leader)
Gargantuan Natural Magical Beast (dragon)
Initiative +15
Senses Perception +15; Darkvision
Hit Points 550
AC 44; Fortitude 42; Reflex 44; Will 40
Resist 40 cold
Saving Throws +2
Speed 8, fly 16 (hover), overland flight 24
Action Points 1
Winter’s Chill (standard; at-will) • Cold
Ranged 30; +33 vs. Reflex; 6d6 +18 cold damage and the target takes a -2 penalty to defenses and is restrained until the end of the dragon’s next turn. Secondary Attack: +31 vs. Fortitude; this attack bypasses the target’s cold resistance.
Bite (standard; at-will) • Cold
Reach 4; +35 vs. AC; 3d8 +10 damage and 6d6 cold damage.
Claw (standard; at-will)
Reach 4; +35 vs. AC; 3d8 +10 damage.
Draconic Fury (standard; at-will)
The dragon makes two claw attacks
Breath Weapon (standard; recharge 5-6) • Cold
Close blast 4; +33 vs. Reflex; 4d6 +17 cold damage and the target is restrained (save ends).
Alignment Unaligned
Languages Common, Draconic, Primordial
Skills Acrobatics +27, Athletics +22, Endurance +20
Str 14 (+17)
Con 14 (+17)
Dex 24 (+22)
Int 24 (+22)
Wis 10 (+15)
Cha 10 (+15)[/sblock]
Elder Frost Elemental
[sblock]
Level 30 Soldier
Gargantuan Elemental Magical Beast (cold)
Initiative +20
Senses Perception +15
Hit Points 275
AC 46; Fortitude 42; Reflex 44; Will 40
Immune disease, poison; Resist 40 cold; Vulnerable 5 fire
Speed Fly 16 (hover)
Winter’s Touch (standard; at-will)
Reach 4; +37 vs. AC; 3d8 + 10 cold damage and the target is marked until the end of the elemental’s next turn. If a marked target makes an attack that does not include the elemental, the elemental slides the target 4 squares as an immediate reaction.
Alignment Unaligned
Languages Common, Primordial
Skills: Acrobatics +20, Athletics +20
Str 10 (+15)
Con 10 (+15)
Dex 10 (+15)
Int 6 (+13)
Wis 10 (+15)
Cha 6 (+13)[/sblock]
Elder Silver Dragon
[sblock]
Level 30 Elite Soldier (Leader)
Gargantuan Natural Magical Beast (dragon)
Initiative +20
Senses Perception +20; Darkvision
Hit Points 550
AC 46; Fortitude 44; Reflex 42; Will 40
Resist 40 radiant
Saving Throws +2
Speed 8, fly 16 (hover), overland flight 24
Action Points 1
Bite (standard; at-will) • Radiant
Reach 4; +37 vs. AC; 3d8 +10 damage and 6d6 radiant damage.
Claw (standard; at-will)
Reach 4; +35 vs. AC; 3d8 +10 damage.
Draconic Fury (standard; at-will)
The dragon makes two claw attacks
Breath Weapon (standard; recharge 5-6) • Radiant
Close blast 4; +35 vs. Reflex; 4d8 +18 radiant damage and the target takes a -2 penalty to defenses, is blinded and is weakened (save ends all).
Radiant Gaze (minor; at-will)
Close burst 5; one target within the burst is marked until the start of the dragon’s next turn. If the target makes an attack which does not include the dragon, it takes 6 radiant damage and gains vulnerability to radiant 15.
Radiant Bellow (standard; encounter)
Close burst 5; 3 + (level) vs. Will; the target is affected by radiant gaze.
Radiant Rider (while mounted by an ally of the dragon’s level or higher; at-will) • Mount, Radiant
Whenever the rider is hit by an attack that does not include the dragon, the rider’s next attack deals an additional 3d6 radiant damage to the enemy who hit the rider.
Change Shape (minor; at-will) • Polymorph
A silver dragon can alter its form into that of any corporeal creature of its own size or smaller, including a unique individual (see Change Shape, page 280). While in another form, the dragon cannot use any of its natural powers except for radiant gaze and radiant bellow.
Alignment Good
Languages Common, Draconic
Skills Acrobatics +27, Athletics +27, Endurance +22, Religion +20, Stealth +32
Str 24 (+22)
Con 14 (+17)
Dex 24 (+22)
Int 10 (+15)
Wis 10 (+15)
Cha 14 (+17)[/sblock]
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