Dragonstar...anyone still playing it? Did you play it?


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I own all the books. As I am a collector this is OK with me. I've never had a chance to play it though. In my last campaign I had planned on "dropping" the Dragonstar Empire on the heads of my PCs. It was a FR campaign. Sadly the game broke up before I could do this...
 

I was really enthused by the first book. The second book sort of let me down, didn't have quite the campaign-building material I was expecting.

I didn't run it myself, but I know that a couple of gamers who moved into the area that I talked to were playing it before they moved here.
 

I have the books and want to play. I have yet to find anyone that wants to. I'm still looking. Maybe those of us with the books and a desire to play should start an online game. I'm not experienced with online games enought to GM but I'd play. What do you think?
 

I have Dragonstar, and I love the campaign. Ran it twice in short games, but I just haven't had enough people around to run the system. (figured it would easier to start with D20, then move to Dragonstar). I also wish there were more adventures producted (would still love to see Veterans produced). I wish FFG would have done limited PDF releases as opposed to killing to property. Kind of reminds me of games workshop.



Salcor
 

Played it extensively in the RPGA's Living Dragonstar campaign, which ended about a year ago, shortly after FFG cancelled the game line.

It could be very fun. I loved playing a wizard with a blaster rifle. :D Combat can be brutal, because the energy weapons do so much damage. A lot of the LDS adventures were written with the thought that most everybody will be running around with a trauma symbiote (i.e., 20 extra hit points), heavy armor, and heavy weaponry. In the group I played regularly with, that wasn't the case -- we had 3 PCs with no TS (2 soulmechs and a traditionalist druid), and so combats tended to be very hard on us.

Also, from what little I remember of it, the vehicle combat system was pretty bad.

That said, the setting was really imaginative, and we did generally enjoy playing it.
 

I have all the books. It wasn't bad, but it was based on d20 fantasy, which doesn't work as well as d20 modern. I used a little of the OGC for Darwin's World 2nd.

I would love to see it updated for d20 modern/future.
 

I used much of the stuff from DS in my D&D game, which is (in part) inspired by Star Ocean. (And I crashed the ship from Raw Recruits into my world)


Works much better than d20 Modern/Future. (though that perhaps isn't saying much, IMHO, since the more I play d20 Modern, the more I despise it)



(Though bear in mind, what I really mean is that Dragonstar's basic premise is D&D in space/future. It does a much better job of it than d20 Modern ever could, since d20 Modern is not D&D in modern times. There are no Paladins, Rangers, Clerics, Sorcerers, etc in d20 Modern, nor is there magic items up the wazoo. d20 Modern starts off being basically a somewhat cinematic version of the real world, though this branches out towards fantasy in Urban Arcana.


While I really dislike the implementation of d20 Modern, even if it were done better (closer to Spycraft), it would still be wrong for Dragonstar for the above reason)
 
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I bought the Starfarer's Handbook when it came out, as the premise of Dragonstar seemed somewhat similar to Spelljammer. I got alot more than I bargained for. It didn't pique my interest in the campaign but the book got raided for an arseload of ideas.
 

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