Dragonstar...anyone still playing it? Did you play it?

Since it is a 'dead property' can anyone who ran it for Living Dragonstar send me the adventures. Hell I would pay for them. I generally don't have much time to build adventures, so some premade ones would be great.

I understand about the magic users, but one of the things I alway told my groups is that magic users become much more support oriented, since everyone can carry a blasters or assault laser. So that allows them to take those support spells. Also, Magic is WAY more accuracte than weapons. For my I liked to play up the differences between magic and technology. That Magic could do things that technology could, only better (more accurate, longer ranged, larger, lighter) but it was WAY more expensive and too more time to learn.

So what rules do people bring over from D20 Modern/Future? I have thought about a D20 Modern Conversion, but the power level would be different since you couldn't become a mage until 4th level or so. I like how they do burst fire and such, but part of me thinks I should just use it the way it was intended (how much playing time can I waste trying to figure out what feats, skills, and rules I will use.)


Salcor
 

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Salcor said:
Since it is a 'dead property' can anyone who ran it for Living Dragonstar send me the adventures. Hell I would pay for them. I generally don't have much time to build adventures, so some premade ones would be great.

Just FYI, even if it's a "dead property", FFG and the RPGA still retain copyright on the modules, and having someone send them to you would be in violation of that copyright, as they were distributed solely for use in official RPGA play.
 

kenobi65 said:
Just FYI, even if it's a "dead property", FFG and the RPGA still retain copyright on the modules, and having someone send them to you would be in violation of that copyright, as they were distributed solely for use in official RPGA play.


...which gets sticky if they DO sell it to you...
 

Ah....I love it how now to be a gamer you also have to have a firm grasp of IP law. Guess it is time to go to law school. Guess that gives new definition to 'Rules Lawyer'.

Salcor
 

I just got the first book at Barnes and Nobles.

Lot of cool ideas in there. I wonder if it wasn't a little ahead of its time (when people where still getting into their standard 3.0 games).

In any case, hopefully someday DiamondB will advance on his plans...
 

I loved Dragonstar and have all the published books for it. We only got to play it for a few months however, when my players decided they wanted to go back to FR (which bores me to death). I'm running a Midnight campaign now, which has become my all-time favorite setting.

I'm hoping that some day FFG gets enough resources to go back and do a 2nd edition of Dragonstar. If not, maybe something else will pop up to take its place...
 


Storyteller01 said:
Word of warning: If you play 3.0, rethink the shambling mounds CR. My players had mostly ranged energy weapons, since they were noncombat oriented (pilot, mechanist, sorcerer, rogue, bard, and ranger/rogue). Shambling mound had Fire resistance and feeds off of electricity. Guess what types of damage all nonmagical energy weapons do...

Almost TPK'd my party with two of them. :o

The look on the player's face was priceless (their opening attack was a blue halfdragon breath weapon) :].

That's a great story.

I used DS for my Rifts to d20 conversion. It didn't last very long, but it fun while it did. I found a better d20 rules set, and then the game died a horrible death.

I really like the DS concept. I bought 2 Starfarer's Handbooks. The guide to the Galaxy was less useful. Imperial supply was even less use to me. I would like to run Raw Recruits, but I don't think it will happen unless perhaps I repackage it as a Star Trek d20 module using the forthcoming Prime Directive d20 rules.
 

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