Kinomen Dragoon
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Dragoon
lvl fort ref will bab special
1 2 2 0 0 jumping strike +1d6
2 3 3 0 1 Acrobatics(+5)
3 3 3 1 2 evasion
4 4 4 1 3 bonus feat
5 4 4 1 3 jump strike +2d6
6 5 5 2 4 Acrobatics (+10)
7 5 5 2 5 Dragoon jump
8 6 6 2 6 jump strike +3d6, bonus feat
9 6 6 3 6
10 7 7 3 7 jumping strike+3d6
11 7 7 3 8 Acrobatics (+15)
12 8 8 4 9 bonus feat
13 8 8 4 9 improved evasion
14 9 9 4 10 jump strike +5d6
15 9 9 5 11 Acrobatics(+20)
16 10 10 5 12 bonus feat
17 10 10 5 12 jump strike +6d6
18 11 11 6 13
19 11 11 6 14
20 12 12 6 15 jump strike +7d6, Acrobatics (+25), bonus feat
hit die: d8
Skill points at 1st level (4+int modifier)*4
skill points at every other level 4+int modifier
wepons and armor
simple and martial weapons plus firearms, light armor no sheilds
class skills
str: climb, jump, swim
dex: balance, escape artist, hide, move silently, tumble
con:
int: craft (any), Knowledge (monsters/ fighting styles)
wis: Intuit direction, listen, spot
cha:
class abilities-
jump bonus- at first level a dragoon gets a +1 competence bonus to all jump checks, at 5th, 10th, 15th, and 20th level this bonus increases by one
jump strike- at 2nd level instead of attacking normally a dragoon may make a jump check to approach a given target without drawing attacks of opportunity. when using this option a dragoon may still strike an opponent and add the listed bonus dice of damage, this is not multiplied in a critical. The DC is the distance of feet between you and the oppnet +10. so it would look like this, 10+5 to jump five feet.
evasion- at 3rd level the dragoon gains the rouge/monk ability of evasion
bonus feat- at every fourth level a dragoon gets a bonus feat chosen from from this list
alertness, combat reflexes, dodge, far shot, lightning reflexes, mobility, point blank shot, precise shot, quick draw, rapid shot, shot on the run, spring attack, weapon focus (ranged weapons, and reach melee weapons), weapon specialization at 4th level or above (same list as weapon focus)
Dragoon jump- at 7th level the dragoon’s jump check is no longer limited by his/her heigth
Improved evasion- at 13th level the dragoon gains the monk/rouge ability improved evasion.
Acrobatics: The Dragoon is an exelent at moveing in jumping and tumbling. The Dragoon gains this bouns in jump, tumble, blance, climb.
The Dragoon's fighting style was created by the Kinomen, to fight the Ooze leigions. The style was tought to many people so as to defend people. The Dragoon's stle is to jump off objects and stike with furry.
lvl fort ref will bab special
1 2 2 0 0 jumping strike +1d6
2 3 3 0 1 Acrobatics(+5)
3 3 3 1 2 evasion
4 4 4 1 3 bonus feat
5 4 4 1 3 jump strike +2d6
6 5 5 2 4 Acrobatics (+10)
7 5 5 2 5 Dragoon jump
8 6 6 2 6 jump strike +3d6, bonus feat
9 6 6 3 6
10 7 7 3 7 jumping strike+3d6
11 7 7 3 8 Acrobatics (+15)
12 8 8 4 9 bonus feat
13 8 8 4 9 improved evasion
14 9 9 4 10 jump strike +5d6
15 9 9 5 11 Acrobatics(+20)
16 10 10 5 12 bonus feat
17 10 10 5 12 jump strike +6d6
18 11 11 6 13
19 11 11 6 14
20 12 12 6 15 jump strike +7d6, Acrobatics (+25), bonus feat
hit die: d8
Skill points at 1st level (4+int modifier)*4
skill points at every other level 4+int modifier
wepons and armor
simple and martial weapons plus firearms, light armor no sheilds
class skills
str: climb, jump, swim
dex: balance, escape artist, hide, move silently, tumble
con:
int: craft (any), Knowledge (monsters/ fighting styles)
wis: Intuit direction, listen, spot
cha:
class abilities-
jump bonus- at first level a dragoon gets a +1 competence bonus to all jump checks, at 5th, 10th, 15th, and 20th level this bonus increases by one
jump strike- at 2nd level instead of attacking normally a dragoon may make a jump check to approach a given target without drawing attacks of opportunity. when using this option a dragoon may still strike an opponent and add the listed bonus dice of damage, this is not multiplied in a critical. The DC is the distance of feet between you and the oppnet +10. so it would look like this, 10+5 to jump five feet.
evasion- at 3rd level the dragoon gains the rouge/monk ability of evasion
bonus feat- at every fourth level a dragoon gets a bonus feat chosen from from this list
alertness, combat reflexes, dodge, far shot, lightning reflexes, mobility, point blank shot, precise shot, quick draw, rapid shot, shot on the run, spring attack, weapon focus (ranged weapons, and reach melee weapons), weapon specialization at 4th level or above (same list as weapon focus)
Dragoon jump- at 7th level the dragoon’s jump check is no longer limited by his/her heigth
Improved evasion- at 13th level the dragoon gains the monk/rouge ability improved evasion.
Acrobatics: The Dragoon is an exelent at moveing in jumping and tumbling. The Dragoon gains this bouns in jump, tumble, blance, climb.
The Dragoon's fighting style was created by the Kinomen, to fight the Ooze leigions. The style was tought to many people so as to defend people. The Dragoon's stle is to jump off objects and stike with furry.
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