S satori01 First Post May 19, 2006 #11 Spell Focus Necromancy is probably a must have. Tomb Tainted Soul will be a wasted feat at 20th level when you turn into a Lich, but otherwise is a good choice. I would pass on Corpsecrafter, as class powers replicate the feat in many ways.
Spell Focus Necromancy is probably a must have. Tomb Tainted Soul will be a wasted feat at 20th level when you turn into a Lich, but otherwise is a good choice. I would pass on Corpsecrafter, as class powers replicate the feat in many ways.
Nightfall Sage of the Scarred Lands May 19, 2006 #12 True but some of them are better than others. In any case maybe there'll be a feat or two in FC I that might be useful to necromancers. (Hey Orcus does like em! )
True but some of them are better than others. In any case maybe there'll be a feat or two in FC I that might be useful to necromancers. (Hey Orcus does like em! )
S Seeten First Post May 19, 2006 #14 Using new PHBII "Retraining" rules, trade out Tomb Tainted Soul when you turn into a lich. Problem solved.
Using new PHBII "Retraining" rules, trade out Tomb Tainted Soul when you turn into a lich. Problem solved.
S Seeten First Post May 19, 2006 #16 If I were the DM I'd allow a trade of Tomb Tainted for Turn Resistance.
R RigaMortus2 First Post May 19, 2006 #18 There is also Extra Turning. Probably only useful if you go the Divine feat route... I wonder if they have any spells that would be really good with a Divine Metamagic Persistant Spell? You could always take Arcane Disciple to add more spells to your spell list.
There is also Extra Turning. Probably only useful if you go the Divine feat route... I wonder if they have any spells that would be really good with a Divine Metamagic Persistant Spell? You could always take Arcane Disciple to add more spells to your spell list.