Drivel

Status
Not open for further replies.
Poor is relaitve. I meant simply, that what you are suggesting reduces all wealth not just magic. Also it does not make crafting magic items any more expensive XPwise (although it does effectivly increase the GP cost.
 

log in or register to remove this ad

Happiest_Sadist said:
Poor is relaitve. I meant simply, that what you are suggesting reduces all wealth not just magic. Also it does not make crafting magic items any more expensive XPwise (although it does effectivly increase the GP cost.

I didn't mention anything about XP costs, and still off-topic, it shouldn't cost any more XP wise. Creating magic items is still cheaper than buying them, plus you're assured that it is available. And hey, maybe the characters could pool their money to make items, NOT effectively increasing the GP cost to make them.
 

Weeble said:
Creating magic items is still cheaper than buying them

Technically, creating magic items is not any cheaper than just purchasing magic items, (barring any fluctuation in market values, if you do that in your games) as the costs are nearly identical. When you create a magic item, sure, you only have to spend half the amount of gold to make it, but the item counts against your total character wealth at full value (NPCs are the only exception to this rule). Additionally, when you buy magic items, you don't pay the XP cost, so it doesn't slow down your level progression. Making your own magic items allows you to avoid having to carry a massive amount of wealth (half the normal value of the item to be created), but you pay it one way or another in the end, and you now level slower because of the XP expenditure.
 
Last edited:

kreynolds said:


Technically, creating magic items is not any cheaper than just purchasing magic items, (barring any fluctuation in market values, if you do that in your games) as the costs are nearly identical. When you create a magic item, sure, you only have to spend half the amount of gold to make it, but the item counts against your total character wealth at full value (NPCs are the only exception to this rule). Additionally, when you buy magic items, you don't pay the XP cost, so it doesn't slow down your level progression. Making your own magic items allows you to avoid having to carry a massive amount of wealth (half the normal value of the item to be created), but you pay it one way or another in the end, and you now level slower because of the XP expenditure.

DMG p.145 "...Table 5-1: Character Wealth by Level is based on average treasures FOUND...", not made.

Where is the rule stating that you subtract the money spent to create the item but add the full maket value to Character Wealth?

DMG p.241 "Base creation costs for items are always half of the base price in gp and 1/25 of the base price in XP. For most items, the market price equals the base price. For example, a cloak of elvenkind has a market price (and base price) of 2000gp. Making one costs 1000gp in raw materials plut 80 XP."

Sure the item must be paid for too. What, 300+gp for a weapon and 150+gp for armor?
I also don't consider an 80 or 160 or 320 XP hit that problematic.
 

Weeble said:
Where is the rule stating that you subtract the money spent to create the item but add the full maket value to Character Wealth?

Ask this on the rules board and see what happens. :)
 

kreynolds said:


Ask this on the rules board and see what happens. :)

I will keep it here for now, just in case you are right. It fits in neatly with my house rules:D .
Seriously, though, if you know a page in the DMG or something, let me know.

OK, i did it.
 
Last edited:

here is one kreynolds....

That table is a guide, and is mostly for making characters above 1st level.

The DM can do either one.

I would just use what it actually cost the player to make it, not the actual market value.

If you went by those guidlines strictly, and did it by market value, you would be screwing the character out of gold, as well as makeing the ability to make items less powerful.

--Tinkerer Spikey
 

Weeble said:
That table is a guide, and is mostly for making characters above 1st level.

Actually, that table, which is Table 2-24: Starting Equipment for PCs above 1st Level, page 43 (DMG), is identical to Table 5-1: Character Wealth by Level, page 145 (DMG). So, it is most certainly not "mostly for making characters above 1st level", as they are both identical. If that was it's purpose, why print it twice?

Weeble said:
The DM can do either one.

Yeah. The DM can do either one. But not charging the full price against the characters total wealth is a house rule, which is fine, but it's still a house rule. The DM can also house rule that all longswords are to be replaced by chili dogs, so I don't really see the relevance. ;) House ruling this isn't a bad thing, I'm just pointing out how it is in the rules.

Weeble said:
I would just use what it actually cost the player to make it, not the actual market value.

Which is fine, but it's a house rule, incorrect by the core rules, and pretty darned unbalancing (see last response for more info).

Weeble said:
If you went by those guidlines strictly, and did it by market value, you would be screwing the character out of gold, as well as makeing the ability to make items less powerful.

Not at all. Actually, you end up allowing a much greater allowance to a spellcaster that makes their own gear. Think about it. If the spellcaster's own gear counts half as much against his own wealth as it does anyone else's, he can carry around and use twice as much crap.
 

Not at all. Actually, you end up allowing a much greater allowance to a spellcaster that makes their own gear. Think about it. If the spellcaster's own gear counts half as much against his own wealth as it does anyone else's, he can carry around and use twice as much crap.

That's the advantage of taking item creation feats. Otherwise, why would NPCs bother?
 

kreynolds said:


Actually, that table, which is Table 2-24: Starting Equipment for PCs above 1st Level, page 43 (DMG), is identical to Table 5-1: Character Wealth by Level, page 145 (DMG). So, it is most certainly not "mostly for making characters above 1st level", as they are both identical. If that was it's purpose, why print it twice?



Yeah. The DM can do either one. But not charging the full price against the characters total wealth is a house rule, which is fine, but it's still a house rule. The DM can also house rule that all longswords are to be replaced by chili dogs, so I don't really see the relevance. ;) House ruling this isn't a bad thing, I'm just pointing out how it is in the rules.



Which is fine, but it's a house rule, incorrect by the core rules, and pretty darned unbalancing (see last response for more info).



Not at all. Actually, you end up allowing a much greater allowance to a spellcaster that makes their own gear. Think about it. If the spellcaster's own gear counts half as much against his own wealth as it does anyone else's, he can carry around and use twice as much crap.

First I would like to state that none of the quotes used in kreynolds’ last post were mine (Weeble) and were taken from others….

If table 2-24 and 5-1 are identical, they both can be used to create characters above 1st level…because they are identical.

Where in the rules does it say you apply the market value of created magic items against that character's wealth?

On the contrary, DMG p.43, “Character-Created Magic Items: A PC spellcaster can spend as MANY of the XP and gp you have awarded toward making magic items as she wishes, provided that she has the proper item creation feats and prerequisites.”

There is no limit placed on making magic items, as I assume kreynolds suggests, above and beyond what XP and gp was awarded by the DM.
Following this, a 5th level spellcaster with 9,000gp could make magic items with market values over 12 or 13 thousand gp (easily), thus being over that 9,000gp mark. This is how you make a PROFIT creating magic items. Otherwise, no PC or NPC would bother.

Suppose I am that 5th level spellcaster with 9,000gp. I want to make as MANY scrolls as I can using the 3rd level spell Nondetection. This scroll has a market value of 425gp per spell scribed. It costs me 187.5gp to make one. Sense I have 9,000gp, I decide I don’t want any other equipment at all. I want to be naked walking the woods au natural, but I want to have a bunch of scrolls of Nondetection, just because. According to p.43, I can make 48 of these scrolls. At market value this is 48 scrolls x 425gp market value ea. = 20,400gp. There is no ruling that I can find that says I can’t do this.
 
Last edited:

Status
Not open for further replies.
Remove ads

Top