Happiest_Sadist
First Post
Poor is relaitve. I meant simply, that what you are suggesting reduces all wealth not just magic. Also it does not make crafting magic items any more expensive XPwise (although it does effectivly increase the GP cost.
Happiest_Sadist said:Poor is relaitve. I meant simply, that what you are suggesting reduces all wealth not just magic. Also it does not make crafting magic items any more expensive XPwise (although it does effectivly increase the GP cost.
Weeble said:Creating magic items is still cheaper than buying them
kreynolds said:
Technically, creating magic items is not any cheaper than just purchasing magic items, (barring any fluctuation in market values, if you do that in your games) as the costs are nearly identical. When you create a magic item, sure, you only have to spend half the amount of gold to make it, but the item counts against your total character wealth at full value (NPCs are the only exception to this rule). Additionally, when you buy magic items, you don't pay the XP cost, so it doesn't slow down your level progression. Making your own magic items allows you to avoid having to carry a massive amount of wealth (half the normal value of the item to be created), but you pay it one way or another in the end, and you now level slower because of the XP expenditure.
Weeble said:Where is the rule stating that you subtract the money spent to create the item but add the full maket value to Character Wealth?
kreynolds said:
Ask this on the rules board and see what happens.![]()
Weeble said:That table is a guide, and is mostly for making characters above 1st level.
Weeble said:The DM can do either one.
Weeble said:I would just use what it actually cost the player to make it, not the actual market value.
Weeble said:If you went by those guidlines strictly, and did it by market value, you would be screwing the character out of gold, as well as makeing the ability to make items less powerful.
kreynolds said:
Actually, that table, which is Table 2-24: Starting Equipment for PCs above 1st Level, page 43 (DMG), is identical to Table 5-1: Character Wealth by Level, page 145 (DMG). So, it is most certainly not "mostly for making characters above 1st level", as they are both identical. If that was it's purpose, why print it twice?
Yeah. The DM can do either one. But not charging the full price against the characters total wealth is a house rule, which is fine, but it's still a house rule. The DM can also house rule that all longswords are to be replaced by chili dogs, so I don't really see the relevance.House ruling this isn't a bad thing, I'm just pointing out how it is in the rules.
Which is fine, but it's a house rule, incorrect by the core rules, and pretty darned unbalancing (see last response for more info).
Not at all. Actually, you end up allowing a much greater allowance to a spellcaster that makes their own gear. Think about it. If the spellcaster's own gear counts half as much against his own wealth as it does anyone else's, he can carry around and use twice as much crap.