Felix said:I assume that your decision to offer the drow a spell that doesn't allow a saving throw was purposeful? Or did you just not read the spell? EDIT: Considering that Flame Arrow is a 3rd level spell that enchants 50 arrows to deal +1d6 fire damage with no save, I'd say you were relying on memory. Which proved inaccurate. /EDIT
Another comparison would be a Human's Hold Person compared to the Drow's Hideous Laughter, since both apply virtually the same effect. It's a wash: the Human, who has access to better spells really doesn't come out on top here.
Felix said:Right, so their saves are generally as high as a character of the same ECL.
Seeten said:Except due to their terrible HD and HP, they make terrible foes, too
Seeten said:When that same human gains a couple he has mass hold person, while the drow doesnt. Spell levels make ENORMOUS differences, and claiming they dont doesnt bolster your position, it weakens it.
Wolfwood2 said:How so? As enemies, they have a CR of their class levels +1, which seems about right. The SR, darkvision, and racial stat bonuses make them about CR +1 more dangerous than elf foes of the same level.
Sure low hitpoints are their weakness as enemies, but every monster needs a weakness, right? Makes a nice switch-up from all those high con bruisers you see.
Felix said:And considering how hard it is for casters to increase their saving throws (+1 is a feat), I wouldn't sneeze at it like you do.
Felix said:Secondly, the caster not only has to have access to Conjuration spells, but has to have them Known or Prepared and has to realize you have Spell Resistance before they resort to the "SR: no" spells. (Unless they were going to cast Conjuration spells anyway, in which case it doesn't matter if you have SR or not: you'll be puddled either way.) Even if that only takes one or two rounds for enemy casters to figure that out, it's a round they're not spending doing something that will hurt you.