Klaus
First Post
Okay, how's about a Drow Battle Sorcerer?
+2 Cha gives bonus spells and adds to spell DC.
+2 Dex helps when you're limited to light armor (medium with Battle Caster feat).
+2 Int gives another maxed skill.
-2 Con is alleviated by HD d8
Caster level is 2 behind, but the spells aren't the only schtick for the Battle Sorcerer. The reduced hp can be alleviated by Improved Toughness (+1 hp/HD), or maybe by taking the Stalwart Sorcerer substitution level from Complete Mage (+2 hp per Sorcerer level). Or a toad familiar (+3 hp).
The analysis Seeten posted is neat, but there a lot of ways you can work around some issues. For intance, for every class that gets heavy armor, Seeten mentions "+2 Dex... full plate". Well, if you have +2 Dex, you only need to put a 10 in Dex to get the maximum Dex bonus a regular full plate allows. The points you save there can be spent on Con, effectively cancelling out those modifiers. Place a 13 in Con and an 11 in Dex and you end up with 13 Dex and 11 Con. Not a huge hit by a long shot.
+2 Cha gives bonus spells and adds to spell DC.
+2 Dex helps when you're limited to light armor (medium with Battle Caster feat).
+2 Int gives another maxed skill.
-2 Con is alleviated by HD d8
Caster level is 2 behind, but the spells aren't the only schtick for the Battle Sorcerer. The reduced hp can be alleviated by Improved Toughness (+1 hp/HD), or maybe by taking the Stalwart Sorcerer substitution level from Complete Mage (+2 hp per Sorcerer level). Or a toad familiar (+3 hp).
The analysis Seeten posted is neat, but there a lot of ways you can work around some issues. For intance, for every class that gets heavy armor, Seeten mentions "+2 Dex... full plate". Well, if you have +2 Dex, you only need to put a 10 in Dex to get the maximum Dex bonus a regular full plate allows. The points you save there can be spent on Con, effectively cancelling out those modifiers. Place a 13 in Con and an 11 in Dex and you end up with 13 Dex and 11 Con. Not a huge hit by a long shot.