Stormonu
NeoGrognard
day late, dollar short.The latest (and last) promo video for the 2025 Monster Manual states that there will be statblocks for Menzoberranzan Drow in the upcoming Forgotten Realms book.
day late, dollar short.The latest (and last) promo video for the 2025 Monster Manual states that there will be statblocks for Menzoberranzan Drow in the upcoming Forgotten Realms book.
Dude, he's just stating he would prefer them to be in there, both in the 2014 MM and the 2024 MM. It's not a problem, it's a preference.No humans, dwarves, goliaths, gnomes or halflings in the 2014 MM. Was it a problem then? Why it a problem now?
day late, dollar short.
If WotC cared about my Christian beliefs, I would tell them to remove every reference to Demon, Devil, Yugoloth, etc as I find their inclusion appalling, especially such things as the Warlock Fiendish patron where you are "making a deal with the devil". And that is not a joke.
But they won't, and I'll just deal with it.
I think the only way you avoid people as monsters is to make many of them play against type: orc archmages, dwarf necromancers, gnome barbarians, Goliath assassins, etc. Otherwise you get fall back into the tropes of orc berserkers and elf nobles that the game was trying to avoid.I understand why WotC did what they did in the new MM, and I'm behind the sentiment. I think @Clint_L is too. I actually love the "generic" humanoid statblocks in the book and how they are to be used. BUT I would also love a few bespoke statblocks for each PC race, designed and presented in a way to avoid the people-as-monsters problem.
But many have become less flavourful by having their entries removed altogether. I don't like that my MM doesn't include dwarves, orcs, goliaths, humans, etc.
As I argued previously, similar to lizard folk, all playable species should have a few specific examples in the MM. And I would just keep the type as humanoid, while setting the alignment to "any."
You mean you missed the "both sides"-ing of gender-based Strength caps, somehow, still, in the year of someone's lord 2025? You must have incredible foresight. Or little patience.
...is there a correlation there?
Why do we need this cap when it's a fantasy game, and maybe my female character has a giant in her bloodline, or was blessed by faeries at birth, and can thus carry as much as a man?It depends on how you use Strength. As a measure of one's ability to utilize the physical power they have? No. As a measure of how much a person can lift, carry, etc.? Yes.
There are many D&D players who want a game based on real-world facts; yes, eventhough it is a fantasy game. The strongest woman in the world is not as strong as the stongest man. So, for an absolute "cap", yes, so the people who enjoy playing this way can.
This "cap" could be done by adjust max lift instead of STR score. It would be like the variant for using Encumbrance instead of a flat STR x15 rule.
It was a problem then, for me. It's more of a problem now, for me, because we've extended the number of creatures excluded from the MM, and very inconsistently so, at that. To me, it is very weird that you can't find an elf or an orc in the MM.No humans, dwarves, goliaths, gnomes or halflings in the 2014 MM. Was it a problem then? Why it a problem now?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.