Micah Sweet
Level Up & OSR Enthusiast
It depends on the setting and how important orcs are to it and my players. In my fantasy homebrew orcs were enslaved by a necromancer as his Sauron-like army but were freed centuries ago. They migrated out of his former territory to more hospitable lands. Most of them ended up in loose tribal cultures who subsist on hunting and raiding, but a portion ended up encountering humans and elves fighting a similar rebellion to their own and decided to assist. After the war was won the different cultures formed a new "state" and have been growing closer ever since, with the usual difficulties.How do people actually use orcs and drow, goblins and ogres, and other such races in their game? I'm personally not so keen on making orcs a standard player race in my games, in the campaign I ran a while back I specified none of these typically evil races because they were the baddies. I'm generally fine with changing the lore anyway so even if I was moving to 2024, that requirement wouldn't change.
Things did progress, an orc chieftain who wanted to break away from the Destroyer (god who created the beastmen which is goblins, orcs, hobgoblins, trolls, and ogres) and the self-destructive warfare with the human settlement and now their is a treaty between the two settlements so I might allow orcs to be player characters if continuing with that specific storyline.
I never got around to using drow but their faith, the Tyranny, worships a small pantheon headed by the Tyrant a lawful god of tyranny and control (probably similar to Bane from FR perhaps combined with Asmodeus and stealing Megatron's quote "Peace through Tyranny") so they are unlikely to be good guys either.
On the other hand, my sci-fi homebrew uses orks modeled after the ones in 40k (utterly terrifying and violent but also strangely humorous). They are decidedly not playable.