der_kluge
Adventurer
I don't allow Druids IMC because they are too complex. I had a druid in my last campaign (the reason why I banned them). This was actually the first druid I'd ever ran in 3rd edition.
He didn't do anything particularly out of the ordinary when he made the class, but it was just obnoxious.
He had a pet wolf that was stronger than the party's fighter - had more hit points, and did more damage. Then he kept summoning stuff every round, so he was constantly having to look up monster stats, most of which were more or less ineffective, so they were just troublesome things that added little value. I dreaded the Druid's turn during initiative, because I knew he was going to take forever by virtue of all the critters surrounding him.
And almost universally, every Druid I've ever seen played was a "lone-wolf" sort of character that almost never agrees nor gets along with the party. They are almost always at odds with a party decision at some point during the campaign. So, for that reason alone, I've made Druids IMC, "NPC-only" because it fits the style better - lone recluse who hangs out in the forest protecting it, not happy-go-lucky go who travels with a party of do-goods into a dungeon to get phat l3wt.
He didn't do anything particularly out of the ordinary when he made the class, but it was just obnoxious.
He had a pet wolf that was stronger than the party's fighter - had more hit points, and did more damage. Then he kept summoning stuff every round, so he was constantly having to look up monster stats, most of which were more or less ineffective, so they were just troublesome things that added little value. I dreaded the Druid's turn during initiative, because I knew he was going to take forever by virtue of all the critters surrounding him.
And almost universally, every Druid I've ever seen played was a "lone-wolf" sort of character that almost never agrees nor gets along with the party. They are almost always at odds with a party decision at some point during the campaign. So, for that reason alone, I've made Druids IMC, "NPC-only" because it fits the style better - lone recluse who hangs out in the forest protecting it, not happy-go-lucky go who travels with a party of do-goods into a dungeon to get phat l3wt.