Horwath
Legend
Current multiclassing is OK if you avoid 1 or 2 levels of dipping, but on higher levels there is lack of high level features if you split your classes equally.
So why not give some double levels for multiclass characters so they get some more higher level features without having whole levels.
I.E. Dual classing;
[TABLE="width: 192"]
[TR]
[TD="class: xl67, width: 64"]level[/TD]
[TD="class: xl65, width: 64"]class A[/TD]
[TD="class: xl66, width: 64"]class B[/TD]
[/TR]
[TR]
[TD="class: xl67"]1[/TD]
[TD="class: xl65"]1[/TD]
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[TD="class: xl65"]2[/TD]
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[TR]
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[TD="class: xl65"][/TD]
[TD="class: xl66"]2[/TD]
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[TR]
[TD="class: xl67"]5
[/TD]
[TD="class: xl65"]3
[/TD]
[TD="class: xl66"]3
[/TD]
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[TR]
[TD="class: xl67"]6[/TD]
[TD="class: xl65"]4[/TD]
[TD="class: xl66"][/TD]
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[TR]
[TD="class: xl67"]7[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"]4[/TD]
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[/TD]
[TD="class: xl65"]5
[/TD]
[TD="class: xl66"]5
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[TD="class: xl66"]6[/TD]
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[/TD]
[TD="class: xl65"]7
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[TD="class: xl65"]8[/TD]
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[TD="class: xl67"]13[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"]8[/TD]
[/TR]
[TR]
[TD="class: xl67"]14
[/TD]
[TD="class: xl65"]9
[/TD]
[TD="class: xl66"]9
[/TD]
[/TR]
[TR]
[TD="class: xl67"]15[/TD]
[TD="class: xl65"]10[/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]16[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"]10[/TD]
[/TR]
[TR]
[TD="class: xl67"]17
[/TD]
[TD="class: xl65"]11
[/TD]
[TD="class: xl66"]11
[/TD]
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[TR]
[TD="class: xl67"]18[/TD]
[TD="class: xl65"]12[/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]19[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"]12[/TD]
[/TR]
[TR]
[TD="class: xl67"]20
[/TD]
[TD="class: xl65"]13
[/TD]
[TD="class: xl66"]13
[/TD]
[/TR]
[/TABLE]
Now, character gets 26 class levels in 20 character levels. Dual levels start at lvl5, where all characters get power spike, dual class gets 2 lvl3 features(most of the archetypes or lvl2 spells) and power boost every 3 levels after.
Also instead of 5 default ASI's, dual class character would get 6 of them, but it would be to sort some MAD issues.
HPs would be from class that is leveled that level or average between the two from dual levels.
at 1st level saving throws would be picked as two of the possible 4 from two classes. One must be strong save(dex,con,wis) and one weak save(str,int,cha).
Bonus: triple classing;
[TABLE="width: 256"]
[TR]
[TD="class: xl67, width: 64"]level
[/TD]
[TD="class: xl65, width: 64"]class A[/TD]
[TD="class: xl66, width: 64"]class B[/TD]
[TD="class: xl66, width: 64"]class C[/TD]
[/TR]
[TR]
[TD="class: xl67"]1
[/TD]
[TD="class: xl65"]1[/TD]
[TD="class: xl66"][/TD]
[TD="class: xl66"][/TD]
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[TR]
[TD="class: xl67"]2
[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"]1[/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]3
[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"][/TD]
[TD="class: xl66"]1[/TD]
[/TR]
[TR]
[TD="class: xl67"]4
[/TD]
[TD="class: xl65"]2
[/TD]
[TD="class: xl66"]2
[/TD]
[TD="class: xl66"]2
[/TD]
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[TR]
[TD="class: xl67"]5
[/TD]
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[TD="class: xl66"][/TD]
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[TR]
[TD="class: xl67"]6
[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"]3[/TD]
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[/TR]
[TR]
[TD="class: xl67"]7
[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"][/TD]
[TD="class: xl66"]3[/TD]
[/TR]
[TR]
[TD="class: xl67"]8
[/TD]
[TD="class: xl65"]4
[/TD]
[TD="class: xl66"]4[/TD]
[TD="class: xl66"]4
[/TD]
[/TR]
[TR]
[TD="class: xl67"]9
[/TD]
[TD="class: xl65"]5[/TD]
[TD="class: xl66"][/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]10
[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"]5[/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]11
[/TD]
[TD="class: xl65"][/TD]
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[/TD]
[TD="class: xl65"]6
[/TD]
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[/TD]
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[TD="class: xl67"]13
[/TD]
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[TR]
[TD="class: xl67"]14
[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"]7[/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]15
[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"][/TD]
[TD="class: xl66"]7[/TD]
[/TR]
[TR]
[TD="class: xl67"]16
[/TD]
[TD="class: xl65"]8
[/TD]
[TD="class: xl66"]8[/TD]
[TD="class: xl66"]8
[/TD]
[/TR]
[TR]
[TD="class: xl67"]17
[/TD]
[TD="class: xl65"]9[/TD]
[TD="class: xl66"][/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]18
[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"]9[/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]19
[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"][/TD]
[TD="class: xl66"]9[/TD]
[/TR]
[TR]
[TD="class: xl67"]20
[/TD]
[TD="class: xl65"]10
[/TD]
[TD="class: xl66"]10
[/TD]
[TD="class: xl66"]10
[/TD]
[/TR]
[/TABLE]
So why not give some double levels for multiclass characters so they get some more higher level features without having whole levels.
I.E. Dual classing;
[TABLE="width: 192"]
[TR]
[TD="class: xl67, width: 64"]level[/TD]
[TD="class: xl65, width: 64"]class A[/TD]
[TD="class: xl66, width: 64"]class B[/TD]
[/TR]
[TR]
[TD="class: xl67"]1[/TD]
[TD="class: xl65"]1[/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]2[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"]1[/TD]
[/TR]
[TR]
[TD="class: xl67"]3[/TD]
[TD="class: xl65"]2[/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]4[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"]2[/TD]
[/TR]
[TR]
[TD="class: xl67"]5
[/TD]
[TD="class: xl65"]3
[/TD]
[TD="class: xl66"]3
[/TD]
[/TR]
[TR]
[TD="class: xl67"]6[/TD]
[TD="class: xl65"]4[/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]7[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"]4[/TD]
[/TR]
[TR]
[TD="class: xl67"]8
[/TD]
[TD="class: xl65"]5
[/TD]
[TD="class: xl66"]5
[/TD]
[/TR]
[TR]
[TD="class: xl67"]9[/TD]
[TD="class: xl66"]6[/TD]
[/TR]
[TR]
[TD="class: xl67"]10[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"]6[/TD]
[/TR]
[TR]
[TD="class: xl67"]11
[/TD]
[TD="class: xl65"]7
[/TD]
[TD="class: xl66"]7
[/TD]
[/TR]
[TR]
[TD="class: xl67"]12[/TD]
[TD="class: xl65"]8[/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]13[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"]8[/TD]
[/TR]
[TR]
[TD="class: xl67"]14
[/TD]
[TD="class: xl65"]9
[/TD]
[TD="class: xl66"]9
[/TD]
[/TR]
[TR]
[TD="class: xl67"]15[/TD]
[TD="class: xl65"]10[/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]16[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"]10[/TD]
[/TR]
[TR]
[TD="class: xl67"]17
[/TD]
[TD="class: xl65"]11
[/TD]
[TD="class: xl66"]11
[/TD]
[/TR]
[TR]
[TD="class: xl67"]18[/TD]
[TD="class: xl65"]12[/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]19[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"]12[/TD]
[/TR]
[TR]
[TD="class: xl67"]20
[/TD]
[TD="class: xl65"]13
[/TD]
[TD="class: xl66"]13
[/TD]
[/TR]
[/TABLE]
Now, character gets 26 class levels in 20 character levels. Dual levels start at lvl5, where all characters get power spike, dual class gets 2 lvl3 features(most of the archetypes or lvl2 spells) and power boost every 3 levels after.
Also instead of 5 default ASI's, dual class character would get 6 of them, but it would be to sort some MAD issues.
HPs would be from class that is leveled that level or average between the two from dual levels.
at 1st level saving throws would be picked as two of the possible 4 from two classes. One must be strong save(dex,con,wis) and one weak save(str,int,cha).
Bonus: triple classing;
[TABLE="width: 256"]
[TR]
[TD="class: xl67, width: 64"]level
[/TD]
[TD="class: xl65, width: 64"]class A[/TD]
[TD="class: xl66, width: 64"]class B[/TD]
[TD="class: xl66, width: 64"]class C[/TD]
[/TR]
[TR]
[TD="class: xl67"]1
[/TD]
[TD="class: xl65"]1[/TD]
[TD="class: xl66"][/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]2
[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"]1[/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]3
[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"][/TD]
[TD="class: xl66"]1[/TD]
[/TR]
[TR]
[TD="class: xl67"]4
[/TD]
[TD="class: xl65"]2
[/TD]
[TD="class: xl66"]2
[/TD]
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[/TD]
[/TR]
[TR]
[TD="class: xl67"]5
[/TD]
[TD="class: xl65"]3[/TD]
[TD="class: xl66"][/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]6
[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"]3[/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]7
[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"][/TD]
[TD="class: xl66"]3[/TD]
[/TR]
[TR]
[TD="class: xl67"]8
[/TD]
[TD="class: xl65"]4
[/TD]
[TD="class: xl66"]4[/TD]
[TD="class: xl66"]4
[/TD]
[/TR]
[TR]
[TD="class: xl67"]9
[/TD]
[TD="class: xl65"]5[/TD]
[TD="class: xl66"][/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]10
[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"]5[/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]11
[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"][/TD]
[TD="class: xl66"]5[/TD]
[/TR]
[TR]
[TD="class: xl67"]12
[/TD]
[TD="class: xl65"]6
[/TD]
[TD="class: xl66"]6[/TD]
[TD="class: xl66"]6
[/TD]
[/TR]
[TR]
[TD="class: xl67"]13
[/TD]
[TD="class: xl65"]7[/TD]
[TD="class: xl66"][/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]14
[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"]7[/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]15
[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"][/TD]
[TD="class: xl66"]7[/TD]
[/TR]
[TR]
[TD="class: xl67"]16
[/TD]
[TD="class: xl65"]8
[/TD]
[TD="class: xl66"]8[/TD]
[TD="class: xl66"]8
[/TD]
[/TR]
[TR]
[TD="class: xl67"]17
[/TD]
[TD="class: xl65"]9[/TD]
[TD="class: xl66"][/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]18
[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"]9[/TD]
[TD="class: xl66"][/TD]
[/TR]
[TR]
[TD="class: xl67"]19
[/TD]
[TD="class: xl65"][/TD]
[TD="class: xl66"][/TD]
[TD="class: xl66"]9[/TD]
[/TR]
[TR]
[TD="class: xl67"]20
[/TD]
[TD="class: xl65"]10
[/TD]
[TD="class: xl66"]10
[/TD]
[TD="class: xl66"]10
[/TD]
[/TR]
[/TABLE]