New Dundjinni Publishing Guidelines
Repost from the thread on dundjinni.com:
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There is a lot of hubbub about publishing!
What follows is the official scoop. Will be revising our end user license agreement accordingly with the forthcoming patch.
Maps
You make a map and want to offer it up in some way.
Two flavors. User maps and Dundjinni (“DJ”) maps.
User Maps
“User art” is an object or a floor texture or a door or etc you drew yourself. An original.
A user map contains 100% user art
What can you do with them?
• Use them in your campaign
• Use them at a convention or tournament
• Post them to a website
• Submit them to your favorite magazine.
• Sell them for profit
• Distribute them to any person on the planet as
you see fit, for ever and ever, amen.
Use our software just like Photoshop or what-not. Sell your personal creations. Totally great by us. Just make sure it is your own art and not ours or someone else’s.
DJ Maps
If a map has DJ art - even just one DJ art item in it - partially or wholly, it’s considered a DJ map.
What can you do with them?
• Use them in your personal campaign
• Use them at a convention or tournament
• Post them to a website as a freebie.
• Submit them to Dungeon or similar magazines for
publication. If Dungeon magazine pays you for
your submission of your module, that’s ok.
(Dungeon magazine would then, of course, have
to approach us to print the adventure with the
DJ map, and we’re open to talking about that
with them).
• Graphically modify a map or object in a paint
program and offer that as a freebie.
What can’t you do with them?
• Don’t make a profit off of them by selling them
(as a freelancer or self publisher)
• Don’t use them as a promotion as an indirect
way of making a profit. For example, “Hey!
Here’s my great new campaign for 20 bucks and
19 DJ maps for free!” or “If you buy my core
books, you can get free, corresponding DJ
adventures on my website!”
• Don’t use DJ art in other software and then
sell that creation.
In the context of selling, we’re trying to protect what we consider one of our main assets – our art. That’s really the point to put across here. If you have a question or scenario in your head about publishing, then come back to this point: don’t include our art in something you want to sell or otherwise use to make a profit. You couldn't copy a portion of a Monte Cook adventure or a Freeport map, fold it into your creation and then sell that, and we see this as being the same thing.
Adventures
You make an adventure and offer it up.
I’m not sure why someone would want to offer an adventure without the reference map, but here goes. The same holds true for adventures as does maps. Don’t sell the DJ-formatted adventure. Offer it for free, use it at conventions, upload it with credit. Same rules apply.
Now, you could take all that DJ adventure formatting, export to HTML and cut and paste into Word or wherever and come up with your own layout and symbols and etc, and sell that if you wanted. It’s your story and adventure, so as long as you strip out the “Dundjinni-ness” of it, that’s fine by us.
Art packs
You make an art object or an art pack and offer it up. Remember, this is your own art – nothing retouched of our art or etc.
Three flavors. Free, Unendorsed and Official.
Free
You can offer your own free art or art pack for DJ. In fact, please do. You’ll get the most visibility for your stuff if you post any creations on our boards (as well as any other board you wish). It also helps us and keeps the community together. What’s cropping up now is just great!
No credit is necessary on free art submissions.
Unendorsed
Unofficial, unendorsed art objects and art packs. You can create and sell your own art packs in the PNG file format.
You may not use the Dundjinni logo on the packaging or marketing materials for such packs, or otherwise imply any connection or endorsement with DJ. However, you can state the following phrase in this sort of offering:
“Compatible with tile-based mapping programs, such as Dundjinni.
www.dundjinni.com”
Official
We are initiating a program with third parties to create officially licensed commercial art packs for Dundjinni. Artwork in these packs would be converted into .djx format with an installer. These packs would carry the Dundjinni logo as an officially licensed product. Participants in this program would enter into a separate license and royalty-based agreement with us for these packs.
Providing appropriate credit
Two flavors. Logo and web link.
You must provide Dundjinni credit in the following instances:
• For maps used at a tournament or convention
• For maps submitted to a magazine or etc for
publication
• Any time you distribute more than 10 copies of
a map.
• Any time a digital map is posted to a website.
• Art objects do not require credit, unless it is
of the official flavor.
• Adventures offered for free already have the
Dundjinni credit on it when you print it, so
you are covered on this one.
Logo
The logo is a png file of the Dundjinni logo, web url and Keith.
This logo will be offered as the .png DOTW this Friday, and permanently added to the downloads page. We will shape it in the form of a usable compass rose.
Add this logo to your “users” folder in Dundjinni, and place it in the lower right corner of your map. When you stamp it down, make sure it is set to the top most layer.
You should put this logo on future maps that are uploaded to the Dundjinni site too, since those maps could get redistributed to other sites.
Web link
The second form of appropriate credit has to do with the web. If you post a map, art object or adventure to the web, you must also include the following link:
“Map made with Dundjinni software –
www.dundjinni.com”
Make that in 7 point legible font at least, please!
You do not have to include this link on submissions to the Dundjinni site.
If you would be so kind as to send us an email with that web page so we can track it, that’d be great!
If there is a free DJ map, (or adventure), out there on the web and we like it, we reserve the right to copy that map to the DJ site as a freebie. Sort of a share-the-wealth program for all to benefit from.
Summary
As a small company that just spent a huge amount of resources to build Dundjinni, we want to protect our investment. We want to stay in business, and continue to provide you with patches and upgrades and art packs.
We also want to maintain our focus on the needs of all the GM’s out there, for whom we built this product in the first place. And we think we can do that better if we split out and license commercial use separately from personal use.
We hope this helps clarify the issue and puts it to bed, and that you can see where we are coming from on it.
Peace,
The Dundjinni Team
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