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Dundjinni and licensing dispute?

Well, you folks at Fluid certainly have the right to do whatever you wish with your (and those you've contracted with's) IP. I do not begrudge you that.

I hope Dunjinni is a success for you, especailly after what happened with e-tools. Unfortunately, I will not purchase the product under it's current use restrictions. Admittedly, I would not even be likely to ever use it as a publisher, but for $80+, I would expect to have the option.

Maybe I'm being unreasonable (wouldn't be the first time)... :\
 

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Well the change is not the ideal one I had hoped for, but it is certainly one I can live with. I can now put maps I create with custom artwork into a book I want to sell.
 

According to this, you still have to give your works credit to Dundjinni.

*******************************
Providing appropriate credit

Two flavors. Logo and web link.

You must provide Dundjinni credit in the following instances:

• For maps used at a tournament or convention
• For maps submitted to a magazine or etc for
publication
• Any time you distribute more than 10 copies of
a map.
• Any time a digital map is posted to a website.
• Art objects do not require credit, unless it is
of the official flavor.
• Adventures offered for free already have the
Dundjinni credit on it when you print it, so
you are covered on this one.

**********************************

It says nothing about differentiating between whether or not you used the art package you bought or the art work you created.
 
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If the above is not the case -- then rebuilding royality free art packages for community distribution might be a good idea BUT if we are going to do that then why not simply use DUNGEONCRAFTER, you can make all the mods you want and the program is freeeeeeeeeee
 

prcrash said:
The only thing that the are not letting you do is sell maps that use the artwork that comes with dundjinni
. You can create your own artwork, if you want, and the maps that you create with your own artwork, you can sell. Don't go slamming the product just because you didn't research a little more before posting...
I can, and will, do as I like. I have a right to my opinion. If it differs from yours... Oh well. :p

Peace
 

DaveMage said:
I hope Dunjinni is a success for you, especailly after what happened with e-tools. Unfortunately, I will not purchase the product under it's current use restrictions. Admittedly, I would not even be likely to ever use it as a publisher, but for $80+, I would expect to have the option.
Well, if you're not a commercial publisher nor aspiring to be, why all the fuss? If you wan to publish map commercially then you should get a commercial-grade mapping/drawing tool.

I'm guessing this tool is for gamers only, not aspiring publishers who want to break into the industry. We gamers want the tool to make the map for our own tabletop gaming session. Period.


DaveMage said:
Maybe I'm being unreasonable (wouldn't be the first time)... :\
Not my place to make such an assessment.
 


Ranger REG said:
Well, if you're not a commercial publisher nor aspiring to be, why all the fuss? If you wan to publish map commercially then you should get a commercial-grade mapping/drawing tool.

Why the fuss? I think I explained that above.

I like the look of the product, but don't like the limitations. As to "commercial-grade" - what the heck does that mean? Campaign Cartographer is a mapping/drawing tool with a similar price point. Both make great maps. They both make professional-looking maps. Dunjinni seems easier to use. At this time, I'd prefer to use Dunjinni - and I would buy it if there were not these limitations.

Ranger REG said:
We gamers want the tool to make the map for our own tabletop gaming session. Period.

I had no idea you were the voice for gamers. Must have missed that memo...
 
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crabclaw said:
Ranger REG,

Yes you have a good point -- but the program is not for me and that's that -- I'm going to stop ranting about this now -- as in for good.
crabclaw,

I'm sorry to hear that. As for me, the restriction is a minor issue. I'm not a convention participant nor an organizer. I just cater to my own gaming group. My main concern is the software's performance and compatibility with my PC and its every parts.

When I hear that I must install a true Java RTE in order to run Dundjinni, I was a bit skeptical. I'd rather it would run on my WinXP Virtual Java Machine with no hitch. But I guess I can get over that hurdle.

All I want is a program for my own personal use.
 
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crabclaw said:
I suspect FLUID has an artist or two in mind that they want to "subcontract" to do all commercial fantasy cartography. Perhaps, the artist(s) who created the art packages? Shady deal if you ask me.

They are trying to corner the market. BOYCOTT! DON'T BUY DUNDJINNI!

Oh good lord . . . okay, so a company designing a beautiful mapper for the at home user should be boycotted because they dont . . . as of yet . . . have provisions for using their work commericially? That's absolutely ridiculous!

It's actually quite common for any published product that includes artwork to have that artwork protected. D&D has the d20 license, but I cant go taking the artwork out of the book and use it in my RPG book. So CC2 allows commerical use, well that's actually pretty cool (I didnt know), but to slam Dundjinni for not including that as a part of thier business model . . . sheesh.

and from another poster

-- Possibly - but I would not contact Microsoft were I to compose a published work in Word - even if I used the clipart. --

And comparisions to MS Word . . . that's kinda dumb. A better comparision would be to an interesting and unique font you purchased and loaded into yor copy of MS Word . . . you either don't have the right to use that font commerically, or you paid a large fee which included the right to use that font commerically . . . not that there arent cool free fonts out there that dont have restrictions, but good hi-quality professionally designed fonts cost mucho dinero if you are also buying the rights to use them professionally.
 
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